You Can Talk About Hopscotch Here; Topic 30 [OFFICIAL]

probably an abandoned account

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Still confused though since they’re on the top gardens leaderboard…

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They joined this month as well

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what is their user id

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So the image does still get corrupted when uploading on a published project, even after saving to profile first… Aaaarrghhh

Easy fix. The enemy blocker is too, I just forgot to add the other enemy types…

I’ll fix it real quick, but it will be a new project UUID…

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I don’t really think that would be good because someone would waste mushrooms if they plant a project and then it later gets deleted

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Thumbnails take a really long time to update. Just give it a few weeks.

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no problemo, the project is awesome and it deserved a mushroom!

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yes, plants are not deletable

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Oh yeah… I didn’t think about that
But they did delete all of their projects (for some reason)

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I finally added the final enemy image to the game: Sonar

Its movements and attack pattern will be added in a later beta version. I’m nearly done with the Level Editor, I just need to add the remaining tiles to the game, and their collisions.

I will need to come up with a better organization system for the inventory…

@Spy_Guy_96 you have a greatly organized inventory, how should I organize my tiles?

Here's every tile I have

Generic


  • Grass
  • Dirt
  • Dirt Wall
  • Semi-Solid Platform

Special


  • Swap Point
  • Enemy Blocker

Enemies


  • Chomper
  • Knrusher
  • Critter
  • Chaser
  • Turret
  • Bouncer
  • Chuck
  • Sleeper
  • SOON: Sonar
  • Blobby

Hazards


  • Spikes
  • Ceiling Spikes

Miscellaneous


  • Coin
  • Star Fragment
  • Space Gem
  • Key
  • Locked Door
  • Crate
  • Tampered Glass
  • Ladder
  • Sticky Floor
  • Vanish Block

Coming Soon:

  • Sticky Walls (right, left, and both sides)
  • Trampoline
  • Blinking Blocks (pink and blue)
  • Dash Blocks (right and left)
  • Coin Bonus Goal
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Oops, typo… It’s supposed to read “Khrusher”

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Yup, still on here…

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I think I found a good system… :eyes:

Inventory System Iteration 2

Natural

  • Grass
  • Dirt
  • Dirt Wall

Platforms

  • Semi-Solid Platform
  • Ladder
  • Vanish Block
  • Trampoline
  • Sticky Floor
  • Sticky Walls (right, left, and both sides)
  • Blinking Blocks (pink and blue)
  • Dash Blocks (right and left)

Puzzles (Puzzle Elements)

  • Crate
  • Tempered Glass
  • Locked Door
  • Key

Special

  • Swap Point
  • Enemy Blocker

Enemies

  • Chomper
  • Khrusher
  • Critter
  • Chaser
  • Turret
  • Bouncer
  • Chuck
  • Sleeper
  • Sonar
  • Blobby

Hazards

  • Spikes
  • Ceiling Spikes

Misc

  • Coin
  • Star Fragment
  • Space Gem
  • Coin Bonus Goal
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Yeah, I’ve updated the project very often, mostly so I can get the crisp images in before I lose access to the 3.56.0 TestFlight version. Luckily, I have uploaded all of the images I’ll need to make the game itself, so it’s not as big of a deal anymore…

The current version right now is Beta 27a.

And before you ask why, It’s because in the current version, there is a bug where uploading any image results in it being blurry, despite the original image being crisp and sharp.

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Other than updating and adding the rest of the tiles to the inventory, the Level Editor is now finished. If you find a bug in the editor (even if it’s a misspelled tile), please let me know. The game scene is almost finished, I just need to add the tile functions and collisions. Please note: all of the levels will be handled in the Menus Scene.

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I just added an extra tile image to the game (in my draft version): Trampoline On Dirt Wall. I have thought of a way to have the best of both worlds, and the levels will look so much cleaner too… :eyes:

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Are the projects on the #newyear23 page automatically put on because of their tag or do people manually put projects on?

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Automatically, but projects can be very low, so that’s why you don’t see it.

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I scrolled all the way…l

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