probably an abandoned account
Still confused though since they’re on the top gardens leaderboard…
They joined this month as well
what is their user id
So the image does still get corrupted when uploading on a published project, even after saving to profile first… Aaaarrghhh
Easy fix. The enemy blocker is too, I just forgot to add the other enemy types…
I’ll fix it real quick, but it will be a new project UUID…
I don’t really think that would be good because someone would waste mushrooms if they plant a project and then it later gets deleted
Thumbnails take a really long time to update. Just give it a few weeks.
no problemo, the project is awesome and it deserved a mushroom!
yes, plants are not deletable
Oh yeah… I didn’t think about that
But they did delete all of their projects (for some reason)
I finally added the final enemy image to the game: Sonar
Its movements and attack pattern will be added in a later beta version. I’m nearly done with the Level Editor, I just need to add the remaining tiles to the game, and their collisions.
I will need to come up with a better organization system for the inventory…
@Spy_Guy_96 you have a greatly organized inventory, how should I organize my tiles?
Here's every tile I have
Generic
- Grass
- Dirt
- Dirt Wall
- Semi-Solid Platform
Special
- Swap Point
- Enemy Blocker
Enemies
- Chomper
- Knrusher
- Critter
- Chaser
- Turret
- Bouncer
- Chuck
- Sleeper
- SOON: Sonar
- Blobby
Hazards
- Spikes
- Ceiling Spikes
Miscellaneous
- Coin
- Star Fragment
- Space Gem
- Key
- Locked Door
- Crate
- Tampered Glass
- Ladder
- Sticky Floor
- Vanish Block
Coming Soon:
- Sticky Walls (right, left, and both sides)
- Trampoline
- Blinking Blocks (pink and blue)
- Dash Blocks (right and left)
- Coin Bonus Goal
Oops, typo… It’s supposed to read “Khrusher”
I think I found a good system…
Inventory System Iteration 2
Natural
- Grass
- Dirt
- Dirt Wall
Platforms
- Semi-Solid Platform
- Ladder
- Vanish Block
- Trampoline
- Sticky Floor
- Sticky Walls (right, left, and both sides)
- Blinking Blocks (pink and blue)
- Dash Blocks (right and left)
Puzzles (Puzzle Elements)
- Crate
- Tempered Glass
- Locked Door
- Key
Special
- Swap Point
- Enemy Blocker
Enemies
- Chomper
- Khrusher
- Critter
- Chaser
- Turret
- Bouncer
- Chuck
- Sleeper
- Sonar
- Blobby
Hazards
- Spikes
- Ceiling Spikes
Misc
- Coin
- Star Fragment
- Space Gem
- Coin Bonus Goal
Yeah, I’ve updated the project very often, mostly so I can get the crisp images in before I lose access to the 3.56.0 TestFlight version. Luckily, I have uploaded all of the images I’ll need to make the game itself, so it’s not as big of a deal anymore…
The current version right now is Beta 27a.
And before you ask why, It’s because in the current version, there is a bug where uploading any image results in it being blurry, despite the original image being crisp and sharp.
Other than updating and adding the rest of the tiles to the inventory, the Level Editor is now finished. If you find a bug in the editor (even if it’s a misspelled tile), please let me know. The game scene is almost finished, I just need to add the tile functions and collisions. Please note: all of the levels will be handled in the Menus Scene.
I just added an extra tile image to the game (in my draft version): Trampoline On Dirt Wall. I have thought of a way to have the best of both worlds, and the levels will look so much cleaner too…
Are the projects on the #newyear23 page automatically put on because of their tag or do people manually put projects on?
Automatically, but projects can be very low, so that’s why you don’t see it.
I scrolled all the way…l