Quick update: since January I have been working on a project that was heavily linked with Community Gardens, and since it has been canceled I will have to put it on hold until further notice. Too bad. This is just to say that I will not be publishing before the end of 2022. Sorry for the inactivity.
Also, I’m creating a fun platformer in space!
(This is gonna be my first real platformer)
Cool. Tag me when you finish.
@Spy_Guy_96 I may have found a little workaround to your frame problem.
The secret: just use a repeat forever block. You will also need to edit the set speed blocks so you don’t get stuck to the block. Found this out the hard way. Not sure of the lag that may occur, if it’s more laggy or less…
Beta 14a (intentionally skipped 13 for some reason…)
- Added Turret
- It’s blurry because its pixel size is not divisible by 2. It’s the same problem with the key
- fires fireballs at random intervals from 3.33 to 4.66 seconds
- Only Starlynn can defeat this enemy by dashing into them
- Fixed an issue where the health indicator would not visually reset after pressing the Restart Button
Released Beta 14b, which fixes the key being really blurry, plus newly updated thumbnail.
I also found out the hard way the blurry images are due to a Hopscotch bug that occurs when uploading new images VIA FILES. They appear to be blurry, even though the saved image was crisp and clean. @t1_hopscotch (the image of turret in the game is the obvious give away, start at new game, goto Level Creator, then place Turret (5th enemy) right next to Chaser (4th enemy). Notice how turret is way more blurry).
Was it expensive to get to space? It would certainly be cool to go to space!
Hey, happy forum Anni, Petrichor!
- Fixed some images that were blurry (note: I used the 3.56.0 beta build 7356 as a workaround. The blurry image bug has not yet been resolved, but it has been addressed).
- the word skip is now case insensitive
I will not be adding any more tiles nor enemies until further notice. I apologize for the inconvenience. I will be able to fix bugs with the latest version tho, so if you see an issue with my game, please let me know.
Seriously, why is this topic so inactive?!
I just checked if repeat forever was more laggy than when game is playing and there were no noticeable differences.
YCTAHCH might be less active than the Lounges because it’s just Hopscotch not general
but normally its really active lol
[gets back on topic]
Hello, this is Star Laboratories with update for you all.
We have confirmed that the Cubot species is 100% safe and you do not need to be worried. They seem awfully soothed when humans are present? They even give humans their eggs as presents to give everyone companions! To prevent any impact on the population of this species, we will refrain from anyone keeping 4 Cubots as pets, at once. Refer to the Cubot nursery if you are in need of keeping more Cubots, you just can’t take them with you.
See you soon!
I got 6 visits?
I’m creating Among Us, but the bots’ movements doesn’t work.
The ‘bump’ messages are from when the player bumps a wall, and that works…
I’m kinda stuck here.
If you don’t understand the code, tag me and I’ll share it.
Here are the pictures of the code:
Which one is better?
- With Cubots coming out the egg
- Just the egg alone
I wonder if repeat forever blocks was how @Tri-Angle got their platformer to work in player 2.x.x …
no, it’s actually extremely simple lol, unless im missing something i dont know
I recently found out you can fix the extra frame delay just by surrounding the checks with a repeat forever block (note: you will have to edit part of the code to get it to work as expected due to occasional double tr!ggers (which is obviously a bug… in fact, the whole thing may be a bug)…