You Can Talk About Hopscotch Here; Topic 30 [OFFICIAL]

Hiiii!!!

@Here1Am

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That’s great progress!

I’m not sure if you saw my template, but looks like we had some similar ideas for sunflowers & peashooters!

Actually don’t worry, I just saw that you spam liked a bunch of my projects, including that one haha :laughing:

I like the lawnmowers/racecars and different enemy types that you have^^ And I love the pixel garden background, it matches the original first level well :ok_hand:

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Hi I love hopscotch

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Yes, I did in fact see your template! That’s what drove me to make my project, actually!

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Omg its the legendary Rod hiiii im ur biggest fan I love all your hs projects :heart:

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Welcome back @_Cheezy!!!

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Welcome back!

(:

@_Cheezy

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@Pickel you probably smell like ham (this is a compliment.)

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Beta 12a

  • Added thumbnail
  • Added pause menu
    • moved “edit level” option to pause menu
  • fixed ordering of Editor options

You can now exit the level without restarting the project every time.

@Spy_Guy_96 @Tri-Angle @Awesome_E

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You did not provide evidence to neither confirm nor deny your claim. Of course, I am confident that this is because you wrote only a medium-sized announcement. If you had written a large announcement, perhaps you would have expounded upon the quoted point.

Oh my fish gosh, it’s the almighty Petrichor!!! He’s greater than even Benjamin Franklin!!! I have missed your presence and dominance, dear sir

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her pronouns are she/her :))

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?1

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Beta 12b

  • Even more things are now paused while the game is paused
    • This includes dynamics collisions and enemies fading out before despawning
  • You can now press the pause button on your controller to pause and resume the game.
    • Start button on DualShock4, Menu button on XBOX, and [+] button on Nintendo Switch.
    • Modded player only feature
    • Note: it’s paused / resumed on button release.

Future Beta Version

  • I will also add a confirmation alert saying all progress (since last saving) would be lost if you quit to menu or restart the level.

Known issues

  • Push button is missing (only shows as slam button on modded player after jumping once)
  • Editor screen sometimes not normal while new user tips are showing…
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For some reason planting a sunflower upon starting causes this to happen lol (it’s supposed to only spawn one)
image

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  • Fixed both known issues from the previous version.

@Spy_Guy_96 @Tri-Angle

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It’s weekend!
(Or almost weekend)

What’s everyone coding?

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You could consider Friday to be part of the weekend.

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Nothing at the moment, but I did finish coding this up

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great job with your pvz game
but

i believe i have located a bug

if i’m guessing right, the lawnmowers can take out zombies with collision code
whereas the code that makes the lawnmowers go forward is based on x position of zombies

which is fine in every case except the crocodiles

their sprites are w i d e, so they collide with the lawnmowers before reaching the x value

which kills only them, and does not use up the lawnmower, since the crocodile dying means they never reach the x value that sets it off

very good job on the game, i’m impressed

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Nope, I just used a basic When Bumped event (I was being lazy but it works)

IIRC in PvZ the lawnmower heads through the entire row and doesn’t die until reaching the end

Edit: also thx

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