You Can Talk About Hopscotch Here; Topic 30 [OFFICIAL]

Is it just me or is hopscotch down?

2 Likes

The community works fine for me.

4 Likes

oh my bad i forgot to write the documentation ill get that started right now

2 Likes

That’s alright. I got a basic concept working.

Happy Anni, btw.

2 Likes

@CodeHelp @Crosbyman64 why does this not work?

6 Likes

i believe you wanna use Wait Milliseconds, or you’ll need to wait 50 minutes for it to increase crew by 1

4 Likes

But it’s if crew is less that 2700…

3 Likes
Crew Wait seconds
1 3000/1 → wait 3000 seconds
2 3000/2 → wait 1500 seconds
3 3000/3 → wait 1000 seconds
4 3000/4 → wait 750 seconds
5 3000/5 → wait 600 seconds
2700 3000/2700 → wait 1.111 seconds

does that help? it’s either you need to use milliseconds, or you need to use another operator than ÷

5 Likes

The crew stays just below 2700 but it doesn’t regenerate at all.

2 Likes

? what do you mean by “just below”? how much below?

sorry i really dont understand

2 Likes

Sorry some overview. It’s a battle ship game and depending on where the shells hit on the enemy’s ship determines how many crew they loose. Ranging from 1 to 100. I’m trying to make it so as you have less crew it’s harder to heal because the lack of “hands”.

2 Likes

then your code is correct - i still believe waiting 3000 seconds is a lot - i’d put 10 seconds max

3 Likes

Oooh I think I know why. I things this runs slightly before the crew is set to 2700…
Fixed

3 Likes

Hey @Crosbyman64 I’m pretty sure that this bug cannot be fixed, but…

Three Photos



6 Likes

Yep that’s totally up to you. You can probably make it in #community:multimedia or #ha:open-source-code depending on what fits best.

3 Likes

This is because when enemies are unloaded, they stop moving completely. So they can end up grouping together into one. They can only be destroyed one at a time.

They all are there, they are just in front of each other.

2 Likes

@Awesome_E you should add support for Nintendo Switch controllers if you haven’t already. Apple added support for them back in iOS and iPadOS 16.

The controller I’m trying to use is a GuliKit KingKong 2 Pro Controller in iOS/Android mode. My API Gamepad test code I made does recognize the controller and is working, but your modded player does not. And I know the code works because it does work with PS and XBOX style controllers.

Wait. I think I know what the problem is: SMART PUNCTUATION “”

I had the same problem with getting the keyboard to work.

Edit: nope. The controller I’m using is just not compatible… :pleading_face:

Edit 2: Nevermind. I was just in the wrong mode, lol. :smile:

1 Like

Release Beta 04a (currently filtered)

  • Crates and enemies are no longer launched into the air when Squaeyron slams onto them
    • This does also mean the crate boost trick is no longer possible.
    • This gives Starlynn (not yet added) more purpose and use.

Beta 03c

  • Tweaked the Gamepad code
  • Added keyboard and Gamepad support for ground slam (S or Controller Button B on XBOX (circle button on DualShock/DualSense)).

I love clones /s

1 Like

I did notice a problem in your code. The other people you gave access to the secret thing can’t see it because the other username checks are overwriting it. Place the other username checks inside the else check, replacing every “set invis to 100” except the last.

1 Like