You Can Talk About Hopscotch Here; Topic 30 [OFFICIAL]

Hmm… I might have a template that was made before the requirement…

maybe this will help. It is slightly outdated though, it doesn’t have the newer tiles like keys and doors…

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It’s also dinner time for me :slight_smile:

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Here, it’s lunch time (EST)

Edit: oh, I didn’t know what you meant, lol…

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Who thinks I should make a life simulator ish thing?

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Yes that would be cool

Also what would you guys think if I made a game where you’re coding in hs and you get trapped inside of it so the goal is to get out of hs it could also be a story game

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I already had this idea…
But you can do that to!

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Hmm… What if you made a game where you are trapped in a computer, and you have to destroy a computer virus in order to escape? That might give some interesting story elements…

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Ok, why does everyone have the same idea as me :joy:

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Because I can’t come up with anything original…

Except TAOS and When Worlds Collide, of course…

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alright you have me convinced

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time to get those ten people

would you join a tag group if braynee made one
  • yes

0 voters

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here’s an idea for a group tag name:
“the_braynees”

(play on words of “The Brainies”)

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i’ve already got a name idea, but thanks for the suggestion

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Is there a way to make a prompt go away after a certain amount of time?

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oopsy

i forgot to choose “show who voted” which i would need for a tag group
here’s a better one

[please revote here if you voted]

would you join a tag group if braynee made one
  • yes

0 voters

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I depends on how you want it to go away. Like do you want it to stay if the user interacts with it (only disappear due to inactivity), or disappear no matter what?

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Disappear if the user does not interact with it in some time.

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@FearlessPhoenix can you reopen this topic?
https://forum.gethopscotch.com/t/rapterdragon83-s-beta-testing-topic/59293?u=rapterdragon_83

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Ok.

You can simply make a timer that continuously counts down if above 0, and have some code that’ll run if the timer = 0 (after counting down by 1 in the When timer > 0 rule).

When object is tapped is where you would reset the timer to the value of choice.

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Oh no, I’ll check that out for you!

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