You Can Talk About Hopscotch Here; Topic 30 [OFFICIAL]

then for that small length, i’d suggest move all your checks into variables (method 2) if you havent done that yet. it’s an one-frame method

edit: nvm, you can use petrichor’s too

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Should I make ‘Liquid Minecraft’?
So basically, I made a drawing on hopscotch on my other account 894 Art called ‘Gru plays Liquid Minecraft’ and I thought: “I don’t even think liquid minecraft is a thing, so, why don’t I create it?!” What do you guys think?!

  • Yeah! Make it
  • Nah. Don’t do it

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@894ers (woah it’s been a while)

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whats that?

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But I was trying to make regular minecraft in hopscotch… How would liquid minecraft work? Is it 2d because that is way easier

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Lemme link the project it originated from that might make it easier…

And this one’s kinda related to it

@dragongirl1264

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I have no idea :stuck_out_tongue: maybe everything is liquid? It’ll probably just be something barely playable and like maybe just for fun?!

I dunno how to do 3D so uh it’ll be 2d probably

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No but it’s exciting seeing another one made

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I just did a little project management in my project template. I looked over all of my variables I created, and I removed those I no longer need. I also labeled some variables with symbols so it’s easier to find.

(Symbols like :hourglass_flowing_sand:, :stopwatch:, :key:, etc.)

I also made a little optimization in the enemies, mostly related to storing values in “Active Enemies” (and everything still works as expected, and I was able to delete a couple of variables as a result).

  • The optimization was I made it only store when cloned instead of continuously as long as it follows the conditions…

@Spy_Guy_96

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anyone know how to make a group of items get gradually more invisible the closer they are to the center of the screen?

like, the farthest away are opaque, and the middle ones are invisible?
@CodeHelp

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First I think you would have to use the Pythagorean Theorem to work out the distance of the object, and then use the distance to find the invisibility percentage
Something like this:

distance = square root ((x position - ((device) width) / 2) ^ 2 + (y position - ((device) height) / 2) ^ 2)

And maybe a check if else distance < __
Set invisibility to __

Or something math-related with the distance variable and the invisibility block

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^^^

for something visual, i made a project here:

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Here’s a sneak peak at my #spooktober game! I’m still making some levels, it’ll be released soon!

@HappyPandas

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AHHH thats insane dude

super excited for the release!!

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Thanks, I might release it in 3-6 days :))
I’m also really excited for your Kahoot! game!
I might also be working on my diep.io tanks project, maybe I’ll create the Tri-Lord (Tri-angle + Overlord), something similar to the Octo Lord

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o.O wait lemme check that project again

edit: oh wow- im speechless :sweat_smile: that looks so unbeatable loll

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Yep I’m back this week. Thanks a lot for reporting these.

If you happen to have time, could you make bug reports for these? I think it should be ok to just mention the beta build in the app version, on the bug report. I think we probably won’t be able to get to these before the next release comes out, but we will do bug fixes afterwards.

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i’m only doing x position, so would that mean to just cut out the height stuff?

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i used height because the length of your and my editor are probably not the same

i don’t understand why you need to cut it off tho - xpos is related to width/height

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ok then thanks :))
(you too @Octo-Pi) will crdit you both!

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That’s easy.

Set invisibility to (100 - min(abs(self x - CENTER*))(100))

*CENTER = Width / 2

You can multiply (abs(self x - CENTER) by a value (vvv) to make it fade in smaller steps.

(200 / width) is perfect for this

Why 200 and not 100? Because (100 / (width / 2) = (200 / width) simplified.

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