You Can Talk About Hopscotch Here; Topic 30 [OFFICIAL]

idk a game linking to the same game

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Look up “Patrick’s Parabox”

It’s basically a puzzle inside a puzzle inside a puzzle repeat to infinity.

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oh
i remember trying to code a ball inside a ball inside a ball physics, but it didnt work lol - or i didnt spend much time on it

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Now imagine trying to create infinite levels, with ones of the levels inside the larger level…

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Nope too confusing to make something farther than the first level concepts

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2 posts were split to a new topic: Issue with Hopscotch Patterns theme being jumpy

@aadenboy, what are you working on right now?

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nothing right now
actually, I am working on ADOFAI in Hopscotch
only remembered right after I sent that lol

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adofai is real cool - i’ve been enjoying seeing you work on it :)

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Haha >:D

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I know how to do that too :slight_smile:
I got 7 seconds once and can prob get faster hehe

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Not only that, but rendering levels inside levels would create infinite amounts of lag unless it was made in the proper game engine (one that can take an image of a level and paste it on a target object).

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What’s everyone coding?

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Currently playing around with a few different ideas for a mining style game, digging resources out of the earth and earning money, we’ll see if i end up publishing it though lol

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z-index, my worst enemy

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story game contributors – there are less than 150 posts left to go, so it’s up to you: does it have a satisfying conclusion, a twist ending, or just chaotically not end [which i admit would not flow very nicely]??

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It forms a P

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Hmm, shouldn’t this board automatically be cleared in one click? Every empty tile has another empty tile around it. In which case, the time to clear that should be zero unless you clicked a bunch of non-zero tiles first.

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some tiles stay hidden since they aren’t near empty tiles

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finally

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