You Can Talk About Hopscotch Here; Topic 30 [OFFICIAL]

algo secreto

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  1. something secret ↩︎

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sounds good, I just finished my game lol I’ll do anything for publicity. And I might make another platformer.

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sketchpad for creators :D

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sounds awesome!

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I like using the accent letters, regular letters, and numbers the most because they all can be selected at once with a triple click. Other letters might only select part of the string rather than the whole string like expected (take the data code for TAOS and When Worlds Collide as an example. They both contain forward slashes, which makes it hard to copy the entire string. At least is copies the level data itself, it’s just the BG and size portion that it misses).

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They were added to make creating different levels or creating animations an easy task.

If something is the exact same anyways, I would just use variables for anything that might be slightly different (like in my When Worlds Collide game, for example. I use variables to show different menus instead of using different objects).

I rarely use scenes if they’re just going to be the same thing (even if it’s just to make a different level using the same objects). Variables will usually help make things a little different. It’s just really code inefficient to use scenes over variables and such, plus, more scenes can lead to more lag and other problems.

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That’s right! Basically I have a kind of levels in my project and that’s why I need scenes to work properly xD

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Basically once again in the end, it’s still a bug xD

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It is up to the project creator if they want to use scenes or not :smiley:

(gtg bye!)

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yes, of course, that was just in my opinion and coding experience.

cya

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The only time I ever use scenes is if what I’m making in those scenes can’t, in any way, be done with variables instead.

I use scenes mainly for massively different things, such as Menus, Gameplay, Editor, Thumbnail, etc.

Speaking of Thumbnail, in the new editor you can just go straight on the Thumbnail scene when you want to show it, rather than using code to get to that scene.

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yeah same, imagine putting a platformer editor in the gameplay scene, you’re gonna have to be the creator of Apple or smth to pull that off.

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Well, not only that, but putting them in the same scene can cause the object limit to be reached… not to mention lag due to a bunch of objects calculating collisions…

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when coded property --in my opinion at least-- scenes is a sign of organisation and opensource-friendly. scenes are just a tool for you to separate your project in different subsections, just like how every programmers do with multiple index.html, style.css, script.js, commissioner.ttf, etc etc files in their folder. and it’s not true that you cannot make transitions between scene; with scene initializations (@Crosbyman64 did that before, for example) and a proper animation initialization, you can create awesome animations that works very well between scene - fade in\out, zoom in\out, block move, etc. just make it zoom in in one scene, change scene, and zoom out on the other scene.

so thats my opinion:)

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I added a trail and an awesome thumbnail!
any feedback?

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Scenes are acceptable to use for anyone who wants to use them, you should believe that anyone code how they want to, as it’s personal preference.

Please just edit this out. That is super rude to people like me who spend tons of time into their projects. You can still make good transitions with scenes, and I want you to ask me how my projects are rushed, such as MiniMiners and Dashing Ninja? I spent tons of time on those games and for you to say that projects that you don’t believe should have scenes in them are rushed is rude and really hurts peoples feelings.

I doubt that you think my project MiniMiners was rushed, unless you accidentally joined my update taglist.


If you haven’t read it, please read this post for more details.


Edit: I also just saw Tri-angle’s post, so thank you for that.

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um sorry, didn’t mean it that way, but your response came off really mean.

:cry: sorry

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what’s everyone coding?

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Sorry if I came off as rude, I promise that wasn’t my intention.

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yeah, it’s alright. i was just frustrated because something unfortunate happened irl, so I kinda took it on you guys.

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