You Can Talk About Hopscotch Here; Topic 30 [OFFICIAL]

what’s everyone coding?

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You might have to do some more testing, but Japanese characters (and characters from other languages) might work.

野菜 Vegetable

赤 Red

ひらがな Hirigana

hopefully I did that right

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I think that would work

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(Hiragana)

Don’t use an other language without adding a translation.

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what if I just post good games [1] on an alt and no one would know who it is


  1. (better games than I would usually make and would/have made) ↩︎

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I’ve had the same issue here!

And Tri-Angle replied to me with that it’s not allowed here!

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translate since it’s not clearly in english por favor [1],

@KingGuin87 I genuinely don’t remember you as much /lh


  1. please ↩︎

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oh ok, didn’t know that

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It’s okay, everyone makes mistakes (;

And that’s why we are here to help each other!

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^^

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I’m currently making characters for TA The Adventurer

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algo secreto

[1]


  1. something secret ↩︎

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sounds good, I just finished my game lol I’ll do anything for publicity. And I might make another platformer.

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sketchpad for creators :D

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sounds awesome!

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I like using the accent letters, regular letters, and numbers the most because they all can be selected at once with a triple click. Other letters might only select part of the string rather than the whole string like expected (take the data code for TAOS and When Worlds Collide as an example. They both contain forward slashes, which makes it hard to copy the entire string. At least is copies the level data itself, it’s just the BG and size portion that it misses).

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They were added to make creating different levels or creating animations an easy task.

If something is the exact same anyways, I would just use variables for anything that might be slightly different (like in my When Worlds Collide game, for example. I use variables to show different menus instead of using different objects).

I rarely use scenes if they’re just going to be the same thing (even if it’s just to make a different level using the same objects). Variables will usually help make things a little different. It’s just really code inefficient to use scenes over variables and such, plus, more scenes can lead to more lag and other problems.

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That’s right! Basically I have a kind of levels in my project and that’s why I need scenes to work properly xD

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Basically once again in the end, it’s still a bug xD

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It is up to the project creator if they want to use scenes or not :smiley:

(gtg bye!)

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