What’s the best way to set a position to a clone of another object
using variables, or if you’re doing this multiple time, use a global array
It basically searches both from the start and end of the string and meets in the middle.
in fact, it starts from the middle, and focusses to the left if there’s something that matches there, or to the right if there’s no result. the number of steps that the algorithm will take will be log \space n, so mathematically it will be impossible the algorithm takes more than a frame to run if you dont exceed js’s safe limit
Remember what the old Thumbnail looked like? The new one is many times better.
Unfortunately, the project is still in the filter due to the project containing the seed block. I have notified Yuanyuan and t1 about it, but they might still be unavailable to recover my project until further notice…
I will push a small update to STAR-LINK to fix some missing and/or blurry images once the main blurry image bug has been resolved.
I think you’re talking about this bug that’s been reported a while ago:
In the future, you should also try to search through the #hopscotch-bugs category, and create a topic if you can’t find a bug that matches your description. That way, it doesn’t get lost in the YCTAYHCH topics, and are actually seen by THT so that they can get fixed.
My project’s code is working correctly
I don’t know why or how it’s working, but it does
as long as it works I don’t care how it happened lol
this is exactly what i’m experiencing haha
@Spy_Guy_96 I got a pretty useful tip:
Try using accent characters (ā æ ñ œ) for different tile types (like Enemies). This will not only allow you to use more characters for tiles and enemies, but also allow you to use the matches block to group tile functions by type (solid, semi-solid, bouncy, etc.). I recommend using alternating caps for this one (you don’t have to for the accent characters). This will make grouping tile functions a lot easier.
If the matches block allowed us to use case sensitivity, then it would be way easier and more convenient.
I know this makes the data code more confusing, but codes in general are confusing. Take encoded Base64 as an example.
Yes, that’s very useful, I already thought of that 2 days earlier than you, but I didn’t post it.
List of some characters
what’s everyone coding?
You might have to do some more testing, but Japanese characters (and characters from other languages) might work.
hopefully I did that right
I think that would work
Don’t use an other language without adding a translation.
what if I just post good games  on an alt and no one would know who it is
(better games than I would usually make and would/have made) ↩︎
translate since it’s not clearly in english por favor ,
@KingGuin87 I genuinely don’t remember you as much /lh