You Can Talk About Hopscotch Here; Topic 30 [OFFICIAL]

Hi. What’s everyone coding?

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Hey Crosby! I started a new shape art so I’m trying to figure that out, what are you coding?

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Escape room.

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What’s one thing everyone wants to get better at in their coding?
Me, incorporating more sounds into my projects.

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Coding in general, it’s not my strong suit but I really would like to get better at it.

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Nothing at the moment. Overall, I’m working on a Level Editor in a platformer template.

See this post (Videos Created by Hops! - #2002 by Crosbyman64) to see a preview of it. You can probably guess where I got the inspiration for the drawer…

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Organization! So when I go back to it later I can figure out what’s going on

That’s a great question!

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I just added the extension options to the editor. By scrolling to the far left or far right, you’ll see options for extending the level.

If all goes to plan, I’ll share the project sometime in the next week.

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Hi guys, i will be taking a break from the forum :(
I will try my best to look everyday (cause of devotee), but if you tag me, just know there wont be an fast response.

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@Yuanyuan @t1_hopscotch (im pretty sure your back, right?:) ) two super duper annoying bugs in 3.56.0 6999 build. one is that the past|help menu doesnt show up between the end of a if-else/repeat-else container, and the other one is just blinking block pad

theres a third one you can reproduce by adding a block with an input and quickly tap a number (preferably the ones to the left), and it kicks you off the object. also very annoying because i write codes super fast and im not used to slow down as much as that lol

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I made it so you can extend the level by 64.

@Spy_Guy_96 I was originally going to do a max of 1000 tiles horizontally, but after scrolling for a long time without ever reaching the end, I decided to do a max of 320 tiles instead, which gives a level length of 3840 characters.

At this length, it takes the editor 1 second to save the level (((x tiles * 12) / 20) / 192)

12 = y tiles, 20 is because it takes 3 frames per chunk, and 192 is how big each chunk is (in tiles)

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I just modified the save code so it saves the level instantly no matter how long the data is.

Also, I made it so you can go back into the editor without restarting the project.

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After several days of coding, the level editor is finally ready (aside from the fact there’s no way to insert / remove columns in the middle of the canvas). Now I just need to wait until my iPad is online again to share it.

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I have noticed some flashing text in the block drawer in version 3.54.2, and sometimes double tapping doesn’t show the [paste | help] options as expected.

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@Spy_Guy_96 I finally found a way to prevent extra enemies from sometimes appearing in the corner after the player respawns.

Under player, when I get a message: reset, set Disable Spawning to 1, then after the repeat 2, wait 0’s, set it back to 0 (if you do this too early, you’ll have the same issue you’ve been having. Do it too late, and the other enemies will look weird (not normal).

Then, in the tiles where it sets the enemies’ parameters, add a check to see if Disable Spawning is 0 before spawning them.

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I have definitely worked on my organization!

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Heyy guys
What yall coding?

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:eyes:

Yeah I asked about the web because the web reloads drafts instantly whereas the phone version requires you to quit and relaunch the app to refresh the drafts. But you said it didn’t show there either :frowning:

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Oh wait I just checked again and since I made a ton of empty drafts today it got kinda dug up in there but it’s actually there. (The previous save that I though got deleted too) So it was actually just one save that got erased. So sorry if that messed things up!

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@Tri-Angle, your existence exists in my diep.io tanks game!

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