A PM would be easier
Go to this link:
You can create your level there, and the modded player will let you copy the contents of the prompt by long-pressing.
My TAOS project has an extra feature where it’ll display all of the contents at once instead of every 999 characters (mostly because you cannot tell if you selected the whole data or not due to it being one huge line you cannot see all of)…
t1 is currently out of office until tomorrow.
This also fixed a bug where you could accidentally edit your level when saving / loading.
he was seen 2 days ago (forum)
can’t say more
unfortunately you cant post that :((
I think that’s fine, he was just asking
yes, but its still against the guidelines.
i may be wrong, but to my knowledge it isn’t allowed. lets stop talking about this though, we arent really supposed to discuss flags- whats everyone coding?
Escape room for the Halloween event, coming very along very well! You?
Nothing in Hopscotch yet…
I’m current coding something big in a certain Game Engine software… can’t go into detail about what that is here though…
thats unfortunate. cool though! is it something you’d be able to tell us about when its released?
i wish I could release it… I don’t have the required license to do so.
I can tell you in the Non-Hopscotch Open Source Code topic since it is related to coding.
The pixel art, map, and the fishing mechanic are inspired by Stardew Valley! I’ve played the game before and I really enjoy it!
- Added keys and doors
- the keys are squished boxes in this one, btw
You might be wondering why there’s two keys, but only one door. I’ll let you figure it out for yourself. It’s a pretty neat system I came up with.
I’m going to implement something I normally wouldn’t add to a platformer template (or any template for that matter)…
Stay Tuned… it’ll be a while…
I guess I’ll just become the dots profile picture guy
Hey @Rapterdragon_83,
Welcome back! About the bug reports, it looks like someone already addressed your concern, but in the future, you can also start a report in the bugs subcategories with the #security tag.
That will let us know via topic notification that the bug exists, but we would still proceed via PM so that the reproduction steps and scope aren’t disclosed publicly
im making my spooktober project, and ive got a simple code, and the user variable doesn’t save or increase.
in scene 1 i have and object that says:
when self is tapped
increase ‘times played variable’ by 1
change scene to scene 2
and in scene 2 i have one that says:
When game starts
repeat forever
set text ‘times played variable’
anyone know why? i tested things in other projects but didn’t come across the same bug.
@CodeHelp
maybe try adding a wait 0 before changing the scene
im not sure what that would do though
Change the user variable to another one? ( to test if work )
Also check scene 2 if there’s anything setting the variable to something else