You Can Talk About Hopscotch Here; Topic 30 [OFFICIAL]

I see you, Petrichor. How’s it been?

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-1
It’s here!
There is no escape!!!
-1-1-1-1-1

-1

You cannot hide
there is no escape
-1-1-1-1-1-1
it’s here!
It’s here!
-1

@nindroid -1 is still here, are you excited? You will be. But not yet. Not quite yet… -1-1

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how did you do that?

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There are many routes to say route! All the routes to -1 routes can route you to routes that some consider to be… unroutable!

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glad you feel that way, petrichor! hope you feel that way for the rest of your day!

just one problem… there is

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It’s a great game, and really fun to speedrun. I can just see everyone trying to beat your best time. Emphasis on “try”

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That’s such a neat thumbnail animation!

-1 points (times -1)

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@Crosbyman64 or @Spy_Guy_96, need help

Can you make a code collision code, for example when I drag a square to another square, it will collide and stay still?

The whole collision between entities thing is done in the Enemy object under “Enemy Dynamic Collisions” (notice how it’s BEFORE Physics and Tile Collisions. This is very important. If you put the physics custom rule before it, it would make the player jittery).

The dynamic collisions are for collisions with the player.

The player share the same physics code as the enemies.

Here is something more complex, by Spy Guy 96:

So there’s no confusion, no you cannot make a clone collide with another clone of the same object.

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I update it to the latest player, I will try your strat

yours is just complicated:(

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Both projects require an older player to work correctly due to how variable blocks in containers behave now.

It’s a bug that’s also working as intended, meaning it’s un-fixable without reverting something important.

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What does this do exactly?

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It gets the next tile position based on the player’s (or enemy’s if enemy collisions) next position.

C Collision Check gets a letter from the data, based on those positions.

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You can already

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Are there any local collision with enemies platform template that I can use that don’t have advance mode?

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There is now:

Whatever you do: DO NOT UPDATE THE PLAYER VERSION. This will break the project. /nm (not mad)

If you decide to get / finally convince your par.ents to get you a subscription at some point, you can easily add the frame-rate feature thing by changing a few small things. It takes a couple seconds to do so.

Does not include static hazards like spikes.

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check out my new art acc, @moocow_art :ghost:!

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It doesn’t work on me?

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National Day: Oct. 6


  • National Coaches Day

  • Nation Amerciacan German Day

  • National Mad Hatter Day

  • National Noodle Day

  • National Orange (spicy juice :face_with_spiral_eyes:) Day


@Potato.exe

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Device and OS? If you’re on iPad, you’re probably just pressing too long on the operator which make it a drag instead of scroll

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