No I want to see a dot moving around the maze like in this vid:
Edit: nvm you figured it out on your own.
No I want to see a dot moving around the maze like in this vid:
Edit: nvm you figured it out on your own.
Iâm currently updating the project. If it says âupdatingâ in the title, Iâm working on it.
Iâm experiencing crashes, so I have to publish the update every minute, lol.
Then you should make a bug report.
Itâs already been reported. Months ago, actually. âHopscotch keeps crashing within 2-5 minutes of opening appâ
Can you link me to it. You said itâs from disconnecting from WiFi for a few days right?
More like more than 3-6 hours.
So I decided to maze my own maze solver lol
Thatâs a-maze-ing!
I guess that makes three of us, lol.
Challenge accepted jk I already had my fair share of maze-making in Hopscotch
Well, you made a randomly generating maze, Mathematics2 and I made a basic maze solving algorithm, and Spy_Guy_96 made a maze you can make and solve yourself (well, from what I saw, anyways)
For my version, I used a useful trick called âthe recursive functionâ to make the solver able to backtrack without extra variables.
The way my maze solver works is by basically solving the maze backwards and creating âarrowsâ that point back to the finish. Itâs kinda hard to explain lol.
So it does some sort of pathfinding algorithm�
Yeah, I know theyâre different things, but the random maze generation has a lot of the same concepts involved in it. More specifically, I use backtracking to minimize the time it takes to generate a maze (I think mine has two variables (one for walls and one for steps iirc) since my engine is a bit different (each tile is a space â mine have no solid walls)
Point proven! Same thing in my maze generator â it literally has arrows in the string doing the same thing
Itâs for tracking paths the solver has been to
I guess Iâm the odd one out. I literally mark the tile the solver is at as âcheckedâ, then I check one tile above, to the right, down, or to the left to see if any of those are open, then I repeat and backtrack if needed.
Here it shows how it works.
Interesting â thatâs not what I was thinking, but I see how that works. Pretty cool!
You can also go to the âPath Drawâ object in my project and set DEBUG MODE to 1 to visualize maze creation. For some reason, itâs imperfect, but actually I find that quite nice since sometimes the maze can be solved in 2 different ways (and it feels more natural)
I just fixed that annoying bug where the solver doesnât solve more than once.
Create an animal simulator
Cool! Did you give credit /idea credit for the person who made maze?
@TB23 could you please draw me a avatar for my forum account? You donât have to do this. And just in case you ask what I want, I would like a panther.
Please give me credit for the idea.