Here is what my attempt looks like so far… Proof of concept, it doesn’t reflect the final product.
Credit to Mathematics2 for original concept.
I am good at doing multiple touch location checks using only 1 object, though…
@Mathematics2 I’ll still be able to do the clones method. What max (grid size) would you like? (note: large amounts can lead to lag spikes)
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again, youve beaten math2 in time /lh
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thank you! this is really helpful :)
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64 by 64 please as some people may want that. Also I want to try your solver please.
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That’s 4096 clones, that’s when it gets way too laggy. I won’t be able to add the other stuff that’s required on top of that (not literally, obviously. It means “other than that”).
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Oh I see that makes sense. You can deside the max size.
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you can draw the map and delete all clones before the solver gets to work - this way it wont be tooooo laggy
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Ok. If I go for a large size, I’ll have to add scrolling as well. Each tile = 50x50 (on a 12.9" iPad Pro)
@Tri-Angle , I’m using the clones for the walls, now, instead of trails.
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why? youre using when bumps?
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No, it’s just for aesthetics. It’s mostly so you can change any tile without having to use advanced code to check a specific touch location.
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Here’s what I have so far.
Note this is a BETA version. Your deserved credit will be in the full version, as well as other features such as size and tile customization.
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@Mathematics2 here’s version 1.0
It certainly did take me a while to get it working…
Range is 2-30. 30 was the largest that I could put on one screen while still being able to edit the maze…
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I never made it smart. It prioritizes up, then right, then down, then left.
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def not a sneak peak
I like how it says AE in it
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Mine too! Hahaha. Next up would be a breadth-first surch.
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What’s that? I’m genuinely confused…
A breadth-first search algorithm might be a little hard to implement…
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It’s a kind of maze solving algravum.
Also can I please see it solve the maze like in your video. Ie actually see it solving it.
You want me to make a video of it solving the maze, or are you asking where the “solve maze” button is?
Oh, wait, I know what you’re talking about. The moving dot. Sure, I’ll add that option.
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