Thanks! Anything else I should add?
Maybe different cursors (the things that you hit the text with?
That would be cool! Maybe I could add the option to turn it into a saw, or something else (maybe allowing it to be custom?)
Yeah, that would be awesome!
Looks cool. Just remember to make your poll single choice only. @MooseCat
haha you beat me to the edit t1 - totally didn’t just say discobot was a leader…
it really is - time flies!
lol that’s definitely not the answer i wanted - how to enable disco? i didn’t disabled it lol
I think it’s the last toggle in your interface preferences. Maybe you toggled it on by mistake and forgot about it.
Or maybe it’s toggled on by default… IDK…
I feel like the “recommended videos” is odd - it’s like they’re way too hard to see. Maybe someone wants to learn about something but it isn’t recommended - it’s hard to see the categories to pick the one you wanna see.
I made a undertale bossfight but I was too lazy to add health and boss animations but here it is I guess
@/Petrichor is competing. As one of his friends, I think that anytime he participates in a competition, he blows it out of the water.
Really though, I was sorta joking around, because although Petrichor is amazing, the comp will be great regardless
This project does not just add 2 and 3 together, although, from the play mode perspective, it may seem that way. Go into edit mode and check out the code to see what it’s really doing. You might be surprised…
In other words, I made a basic 64-bit adder capable of adding two 64-bit numbers. And it works surprisingly well and fast too…
v1.1 - I just fixed the binary addition. 6 + 13 or 011 + 1011 (the binary inputs are flipped, btw) should now return 19, instead of 3.
I limited the max bits to 32 to make changing the inputs a bit easier
- Added commands (only /a+b and /invert_out work so far)
- a+b is straight forward: It does the sum of A and B
- invert out - inverts all bits of the output
I did 3738 + 333 (which = 4071) and inverted the output to get 4294963224
I can’t believe I made a basic ALU in Hopscotch. It doesn’t use the instruction code like 1000 / 1100, nor does it have flags, but it’s a start.
Nice! If I remember correctly, the reason this still doesn’t have completely straight lines is because the rays are cast with an equal angular distance between them, which this fix doesn’t account for.
I am highly intrigued!
it’s for your comp
hmm i’m going to fix that game’s typo in my profile
I knew it haha
@Awesome_E where can I download your “Import HS project” shortcut? I can’t find it on ur website or anywhere else
Added a tutorial for fun
I learned what causes warping and how to fix them.
For example, the warping of the front wall is caused by non-equal distances, which can be fixed via cosine, and the warping of the side walls is caused by non-equal angles, which can be fixed via arc tangent. The warping is more pronounced at a high FOV.