I’ve found a way to make tilted Sin/Cos trails!
Like this:
I think it’s pretty amazing!
Here’s the code:
(you have to “set speed to:[the angle you want]” before the repeat block)
It’s not too complicated🙂
Like this:
I think it’s pretty amazing!
Here’s the code:
It’s not too complicated🙂
Wow that’s really cool! I haven’t used sin and cos before! Nice job :D
That feeling you get when you see complicated code and don’t know what it means…
“Face palm.”
@Gilbert189 didn’t you needed something like this for your paintbrush?
Or did I misunderstand you?
Yes!!!
Thank you so much! My way was much more complicated than this!
I’ll give you credit in the project, thanks so much!
I experimented with it a little, and it looks like you have to experiment a little before getting the result you want
(Like changing these:
Okay, I’ll experiment with it! Thanks!
This helps a lot! My version had like 8 values…
Pro tip: Tap on pictures to make them bigger.
You should add that, and this code is amazing!
Cool!
I did the same thing in my [Atom Model] (atom model by SUPERSWAGGY88) project
Nice! Angled sine and cosine, finally! Good job!
Change the value “Turn” in the sin/cos slots to the object’s rotation! :D
That works for the oval, but I’m already using a rotation value for the animal’s face. When I use a rotation value, the oval works, but the face gets messed up.
Ah! Then just replace the “Turn (4) Degrees” block with an “Increase (Turn) by 4” block. :D
Thanks, but it’s not working. I don’t know what’s wrong. I’ve never had this much trouble with my code. Oh well, patience.
Yes! Yes! Yes! I got It! Thank you soooo much @Gilbert189; you really helped!
Ok! I did this, and it worked. (After a lot of hard work)
Now, I have to make a -45 degree tilted trail. Not sure how to do that.
Can someone help please?
You just have to change one of the numbers multiplied with the sin or cos bubble to a negative one!