A feature I’d like to see in Hopscotch is:
A new rule that is like when game starts, but it doesn’t run every time the scene changes.
I’d use it for this type of project:
Here are some examples of Hopscotch code that could be improved if we had this:
Creating clones when game starts but not when the scene changes
it’ll be convenient, but for information you can set a variable and add a conditional
but it would be cool to have this
So like a “When Game Starts” and “When Scene is Changed” / “When Scene is Switched to (scene)”
yes but this would be much clearer/easier to read in my opinion
yep ik i just want to say how to reproduce this atm
can someone tell me how to do this?
Set (Timer) to -1
When game is playing
increase Timer by 1
When timer = 0
’Code goes here
When Game Starts
Check Once if Clone Index = 0 and (Self) RunOnce = 0
Set RunOnce to 1
// your usual code here
bobinny, that code will not work if it’s in an object that is on the bottom of the bird eye’s view
@Yuanyuan & @t1_hopscotch, edit history
yes, this is on topic
Will definitely consider this!