When bumps not working for clones of ones object's size is not 100%

bumps

#1

Use this template to make awesome bug reports:
image

1 sentence description of the problem (I was doing _________, and then __________ happened): I was making something and it started acting weird.

Steps to make the problem happen:

  1. Make two objects.
  2. Have one fall to the other or something.
  3. When the falling one touches, have it create a clone which does the same thing.
  4. If the platform size is not 100% (here it’s 5000), the clones will not do the code in the when bumps rule.

I expected this to happen: Every clone would act the same.

But instead this happened: Only the original object worked,

Here’s a sweet screenshot:


#2

Yes I was having trouble with that

I was trying to make a faster text Pixelator, but it didn’t work properly

I might have a way to fix it if I use periods I guess…


#3

That’s weird. You’ve found quite a lot of bugs on Hopscotch recently, and I just want to thank you for taking your time to do some research and/or testing and then post them on here.


#4

Hey @Petrichor. Thank you! We recently released a new version of the app–3.32.1. Could you please update Hopscotch and see if you still get this bug?


#5

I just updated and I still seem to get it in both projects where it didn’t work before.


#6

Ok. Thanks! Will see what we can do.