Ways to reduce lag when using "Bumps"


#1

The less text/objects you have on the screen, the less lag you will have when using Bumps.

Instead of using large shapes for floors/walls or whatever that are going to be "Bumped" into, just make a text outline of the shape you want.
Then use a trail to fill the empty space in The shapes outline.
Then hide the text with colors or a percentage of invisibility.

I made this post because I noticed pretty much all 2D platformers made have varying amounts of lag and hopefully this post will help someone thinking of making a 2D platformer type game.

I made a 2D platform game/level that runs fast without lag because I hardly have any objects onscreen to bump
That would be too much to discuss though


#2

Thank you for sharing this with us! I'll definitely put this concept into my next game. (When ever that happens. XD)


#3

Wow, that's really cool! I was wondering why the speed of your two different platform games changed. This is so creative!! Great projects, by the way. :smiley:


#4

THanx @Kiwicute2016 @Intellection74 for your kind words


#5

still waiting for the "touching color" feature to come out


#6

Yeah, that would be great.
Don't know if it will ever happen with Hopscotch


#7

Possibly that is what the newest update will have :s
Or even better, making trail art objects :s


#8

Cool topic! Thanks for making it!

Lol before I like the replies:
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