For going onto the next piece, I utilize recursion
The track pieces are three parts, two of them using the previous rotation for their value
The track itself is just a string, I made it random with a separate Lua script
I’m probably gonna end up adding an outline to fix this issue
@StarlightStudios if by animations, you mean button highlighting, then yes, there is one. The video above shows this animation plays out (the updated button designs, unfortunately, won’t come until further notice).
Note: the video is large, so it may take a while or (worse case scenario) may even fail to load.
I think it’s ok to just post catbox videos where you need them – moderators get a notification whenever a catbox video is posted anyway now. I’ll update the guidelines if I can find them. @/FearlessPhoenix isn’t leader anymore so there isn’t a need to tag^^
I think this topic is more for YouTube channels and videos because a channel could have videos that are not Hopscotch-related. But catbox videos are standalone.
Oh. I was just used to posting the videos here because I was told to do so (a long time ago, and indirectly). Don’t remember the reason, though… though it could’ve been just for YT videos, like you said…
Aero Is back! With a new game that will take Place in Japan! Which should hopefully come out this spring! Fly around in an open world game set in Japan. The game features a new improved Physics engine almost everything with the physics had to be changed with the new stuff, you will now adjust the speed of the aircraft while flying, the aircraft’s will all fly differently and there’s so much more improvements and stuff changed about the physics in this game. The game will also feature an hourly daylight cycle, and also PR Stunts, which adds some more things you can do in Free Roam. There’s a lot of improvements to not only the physics and other stuff that I haven’t showed just quite yet, you may spot a few things in the trailer that might be very cool!
It also shows the many difficulties I had while coding the project. That was the last video I took, so how I got the objects to turn correctly was not captured. Feel free to go into the DEMO project and take a look at the messy code…
Try to make an equality operator version of my code, lol /hj /lh