Videos Created by Hops!

nice trailer - looking forward to seeing the whole project!

5 Likes

Quick video I made

5 Likes

Oop forgot to tag
@Nooby_Group

5 Likes

beautiful

I’ve never heard your voice before, you sound like you can do a good Chills impression

4 Likes

Quick speedrun video with no voiceover
@Nooby_Group

8 Likes

Speedrun Timer is accurate to 0.1s
Speedrun Time is per level, not all in one

Hold to Jump is allowed, so is speedrunning the game using a controller.

Tags for Video:
@FearlessPhoenix
@SilverSong

Other’s
@Impasta

5 Likes

Wait so do I add all the times of the levels up?

5 Likes

Yeah, pretty much.

2 Likes

I think I’ll need to add to the rules that you need to add the level select screen to the video to make it easier on me lol

3 Likes

Yeah, :sweat_smile:

My total time was 7m 16.9s
My average time was 36.4s (436.9 / 12)

Level 1: 13.3
Level 2: 12.3
Level 3: 18.4
Level 4: 36.5
Level 5: 22.0
Level 6: 40.8
Level 7: 1:27.9
Level 8: 35.8
Level 9: 25.8
Level 10: 1:12.3
Level 11: 36.2
Level 12: 35.6

2 Likes

Rules of the Speedrun in my Game:

  • No editing the level or code (No Cheating)
  • The Level Select Menu must be shown after you finish speedrunning for your time to be validated
  • If you complete a level, please do not do retakes for a faster time, that’s considered unfair.
  • If you have any progress prior to the speedrun, it must be reset (this must be shown in a video before you start to prove you reset it)

What's Allowed:

  • Hold To Jump
  • Alternative method of gameplay (GamePads or Keyboard only)
2 Likes

Wow, for a Hopscotch project, that is a long speedrun – even my series of multiple games don’t go that long!

4 Likes

A lot of games have sub-1 hour speedruns. Mine happens to be sub-10 minutes, because it’s still unfinished.

1 Like

I know, but for a Hopscotch project, that’s a lot of time

1 Like

Hey, whatever keeps them occupied, right?

3 Likes

Why!!! I have 3 stars on every level!!! Also you cheated by having a faster frame rate then me!!!

1 Like

You can just play it in a browser instead

That’s not something they can control

2 Likes

This is so your speedrun time is legit.

Also, my run does not count since I am the owner of the game.

Slow frame-rate will cause a project to slow down dramatically. This is outside my control.

2 Likes

Yes but you should make it so everyone’s frame rate must be as slow as the slowest speed runner or… make the speed run timer assume 60 frames is 1 second instead of using the wait second block or wait millisecond block. That way it’s fair. Or 30 frames if it’s has a “tick speed” of 2

1 Like

this kinda thing can’t be implemented, it just wouldn’t work in a speedrunning setting

4 Likes