Version 3.53.0 Official Topic (Much faster performance + bug fix)

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Cool. Glad to hear about these fixes.

I can confirm the crashing issue regarding custom methods has been fixed.

I can confirm this. However, you know that glitch where if you replace a variable with another and delete the old variable, it still clears the parameter even though the variable it had (prior to the deletion) still exists? That still happens.

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could you file a separate bug for it please? tag me!

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Let me know if coding in big projects is better/faster. I tested the app on your project and the freezing while scrolling through code thing went away for me, so hopefully it’s better for you too

@Tri-Angle @Crosbyman64 @ElijahPw

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So much easier!

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it might take some time to my ipad to find the new version, i’ll reply as soon as i’ll download it!

ah, you tested on my draft or on the super super laggy project i shared to you on undo/redo beta topic?

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yes, i tested it on most of the projects people sent me that had crashing or slow performance

So i went through a couple of drafts on your account (as well as other hopscotchers who complained about the issue)

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It’s 10,000 times better

I tested this on StarCourse v5.75, there was a slight delay when opening the tiles object, but the containers collapsed / expanded like it was nothing (little to no delay when collapsing containers in code heavy objects).

Editing parameters is still a little slow, but not as slow as it was previously, so it did, in fact, improve.

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This might just be me, but I feel that all magenta blocks in objects should be collapsed by default, or at least have the ability to collapse / expand all magenta blocks at once.

I get why it’s opened by default in the first place, though a lot of Hopscotchers who make large projects will most likely collapse every rule so they can get to the block they want to edit faster.

The other way that would make editing much faster is the ability to search for blocks placed in the editor (similar to how you can in AE’s project builder).

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what no way

this version is incredibly incredible fast! in the past i made a project that takes ~15 seconds to load now it only take at most \frac{1}{4} seconds! please tell to the entire hopscotch team im giving them a super huge good job :clap: :clap: :clap:

i hope next step is maybe community garden because that fits real nice with the new official comp, or better fps because everyone will enjoy that :D projet speed usually drop with 100+ objects or with music playing in background

again, huge good job to everyone!

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I noticed that extremely large text while coded music is playing can drastically impact performance negatively (even if the project is muted). (PLAY MODE)

Edit: it happens with large text no matter what.

I noticed this in my Tic-Tac-Toe project.

Edit2: yep, making text grow forever will eventually crash the project due to critical performance. This even happens when it’s the only object on the screen.

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Thanks! I think I reported one those! Yay I’m proud! TYSM GUYS FOR FIXING!! You’re all amazing!!

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I am always a huge fan for performance improvements, thanks tht:)

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Now this, is epic

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Yay finally!

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Not you necessarily. Other people also posted this.

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Ok deleted the post yeah I shouldn’t of said that :disappointed:

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It’s ok

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Same here. It makes coding large projects much faster. And we’ve coded some huge projects before, if you know what I mean :wink:

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Now i don’t have to keep copying custom rules! And i really like that it is much smoother now! There is still the bug where the text duplicates when making a new line though.

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