Newbies, rejoice! You’ll see an updated onboarding flow with this version to get you started with Hopscotch in no time. After creating your account, you’ll get to watch a brand new video that explains the ins and outs of how Hopscotch coding kits work. Woohoo!
You’ll also see some cool new channels in the Hopscotch community. First, there’s a “Top Gardens” leaderboard showing the Hopscotchers who have gotten the most plants in the past week. This is a great place to look for creators to follow! Second, there’s a “Most Planted” feed showing the projects that got the most plants over the past week. Try playing some of these popular games, and give a like or a plant to show your appreciation!
There’s some big news for subscribers who use the beta editor: we heard you loud and clear - and the much-requested ‘When Is Not Touching’ block has been added. Can’t wait to see what you make with it!
Also in this update are a number of bug fixes, including:
Error message pops up when there’s a ‘When I Get a Message’ rule and the message variable doesn’t have a value
The keyboard doesn’t pop up with the text prompt on mobile web
User variables don’t remember values when you close and re-enter a game in webplayer v1.5.4
Pressing ‘Done’ or the up/down arrows when you enter a value in a math block parameter will cause the text or symbol to show up as the value
The ‘Time’ user variable shows up as a decimal instead of an integer
Nice! Haven’t gotten teh update yet, but I can’t wait! Just curious, does when is not touching cause lag? If so how much. Because if it doesn’t couldn’t this be used with variables to add smoother collisions. Unless this is exactly what’s happening behind teh scenes in which case this rlly wouldn’t change that. (set var to 1 when is not touching)