We did so much in this release that I forgot to mention:
- fixed the bug where the done button didn’t work for old projects
- new crocodile character that snaps his jaws closed.
Folks, the Hopscotch Halloween Contest is back and better than ever! Start a new project and start coding away with the spooky costumed doppelgangers of your favorite Hopscotch characters.
Halloween isn’t all that’s new. We’ve made some small tweaks to how you edit code that we think you’ll love.
- It could be hard to tell the difference between editing and playing. We added a label to the editing stage that we hope will make things more clear.
- The number keyboard now has a done button right there where you need it.
- Not only that—we’ve also added a conveniently located backspace key so you can fix any little mistakes.
- If you prefer the done button above the keyboard, it’s bigger and better than ever.
- Speaking of done, we saw that calling the share button “done” was confusing a lot of people who thought they’d use it to go back to their code. Now it’s called share, and the confusion should be cleared up.
- Now when you’re coding, the keyboard auto-advances in a much more intuitive way.
- “Anything” is now called “Any Object” and has a shiny new icon.
- And a few more small improvements here and there.
For those of you trying the beta editor, we made some changes for you too. Please let us know if you like them or not, and we’ll consider putting them into the regular editor for everyone to use.
- changed wait to use seconds rather than milliseconds.
- we heard your complaints: “set position” is back, and “set center” is out.
- resizing objects is now even more fun, you can make them way larger than before.
- To clear up confusion, projects that don’t support pinching in the player won’t support pinching in the editor either.