Edit:
We did so much in this release that I forgot to mention:
fixed the bug where the done button didn’t work for old projects
new crocodile character that snaps his jaws closed.
Folks, the Hopscotch Halloween Contest is back and better than ever! Start a new project and start coding away with the spooky costumed doppelgangers of your favorite Hopscotch characters.
Halloween isn’t all that’s new. We’ve made some small tweaks to how you edit code that we think you’ll love.
It could be hard to tell the difference between editing and playing. We added a label to the editing stage that we hope will make things more clear.
The number keyboard now has a done button right there where you need it.
Not only that—we’ve also added a conveniently located backspace key so you can fix any little mistakes.
If you prefer the done button above the keyboard, it’s bigger and better than ever.
Speaking of done, we saw that calling the share button “done” was confusing a lot of people who thought they’d use it to go back to their code. Now it’s called share, and the confusion should be cleared up.
Now when you’re coding, the keyboard auto-advances in a much more intuitive way.
“Anything” is now called “Any Object” and has a shiny new icon.
And a few more small improvements here and there.
For those of you trying the beta editor, we made some changes for you too. Please let us know if you like them or not, and we’ll consider putting them into the regular editor for everyone to use.
changed wait to use seconds rather than milliseconds.
we heard your complaints: “set position” is back, and “set center” is out.
resizing objects is now even more fun, you can make them way larger than before.
To clear up confusion, projects that don’t support pinching in the player won’t support pinching in the editor either.
Cool! I got it but please revert the object choosing part. It’s annoying not having text as the first thing on the list. (Especially since I almost only use text to keep my editor clean)
That sounds frustrating! I wish we could make it easier for more experienced hopscotchers and new users alike. In this case, we chose the new users because the characters make it so much more fun when you’re starting out.
You can use the tabs to select a text object, or if you use the beta editor you can use scenes to help organize your code and then perhaps you won’t have to use text?
I don’t think people will like this, and since I assume this is defined as a new block in the webplayer, it’s probably worth keeping though it shouldn’t be used.
Why won’t people like it? It’ll be confusing at first for people used to milliseconds but much less confusing to new users and after a while everyone else too.
Really? Maybe it’s just because I’m so used to everything codewise being milliseconds. Having such big difference in one unit doesn’t seem right.
I know the block won’t break existing projects, but it’ll be so weird trying to do something like music and animations with decimal wait values, cuz HS is so inconsistent with decimals. Set position rounds, values stay exact, floating point, all that nonsense.
Hmm. Why is the crocodile character scaled so big and why does it appear off center in its icon?
On an iPhone 8 at least using the bar at the bottom of the keyboard to scroll to numbers puts the second column on the far left of the screen and you have to scroll more to get 1, 2 and 3.
Edit: not 2 and 3 but the other numbers in the first column of numbers in the number keyboard