Values local to a specific character clone!



When I clone a character and use values, it seems that all the characters are sharing the same values. I want some variables to have different values for different clones. Is there a way to define a "clone-local" variable that can have different values for different clones?


There's no way to make a variable local to a clone at the moment unfortunately but that's a great idea :smiley: It would be really helpful.


Unfortunately no, unless it is their x, y, invisibility percentage, or rotation.


You should use random?


OK. Thanks for responding so quickly. If you do develop that capability, I'll be pretty jazzed.