Values local to a specific character clone!

clones
values

#1

When I clone a character and use values, it seems that all the characters are sharing the same values. I want some variables to have different values for different clones. Is there a way to define a "clone-local" variable that can have different values for different clones?
Thanks.


#2

There's no way to make a variable local to a clone at the moment unfortunately but that's a great idea :smiley: It would be really helpful.


#3

Unfortunately no, unless it is their x, y, invisibility percentage, or rotation.


#4

You should use random?


#5

OK. Thanks for responding so quickly. If you do develop that capability, I'll be pretty jazzed.