Hey, been a while. I have an idea which I don’t think has been proposed before this point.
I was coding on Microsoft Excel. I was putting down a line of code called ‘Application.ScreenUpdating’ when I thought, “Hey, Hopscotch should have this!”
So what is Application.ScreenUpdating?
Basically, this is a built-in function that allows the viewer to be unable to see any changes that are made, appearance-wise. It utilizes a boolean (aka true and false) to determine whether it would ‘update the screen.’
Application.ScreenUpdating = True (updates the screen to show the changes that were made.)
Application.ScreenUpdating = False (stops the viewer from being able to see changes made. Changes can still be done, you just won’t be able to see it happening.)
Why should it be in Hopscotch?
If my previous (probably poorly-composed) explanation didn’t satisfy you, I will add that I think having this on Hopscotch will present the opportunity for projects to run more smoothly, since you can use it during longer loading times (either initially, or in-game).
I don’t know, what do you all think?