@William04GamerA I’ll try to explain the fighting system. In the game you have 4 options- Fight, Act, Item, and Mercy. Fight is what it sounds like- you attack. It’s timing based, but is the same every time. Act let’s you do different things to the opponent. If you do the correct acts, you can spare the opponent. Items let you heal or you can equip a weapon. Mercy let’s you Spare or Run away. Depending on who you kill and how many people you do kill will heavily effect your ending. There are 3 different endings (pacifist, Neutral, And Genocide) are very different. Pacifist happens when you kill no one, Neutral happens when you kill some and spare some, and genocide happens when you kill everything. Neutral has a lot of branches to the ending. Also Genocide is commonly mixed up with no mercy Neutral. In Genocide you have to look for stuff to kill and kill everything and in a no mercy run you just kill everyone you encounter. Each route has 1 or 2 bosses unique to that route. For our game we’re doing it where you CAN spare or kill (cause I really like the idea of more free will) but in the end, it really doesn’t matter. You do get unique bosses if you kill certain people. Say you killed someone’s little brother in the game you’ll fight her later, but if you kill everyone but that character, they really won’t care. You will always get a happy ending, but the other characters may not. Everyone has there own intentions and sometimes you might not even have to fight certain characters unless you want to. There are other differences but it would be hard to explain.