Updates For AAIECAPS

You can search for AAIECAPS on Hopscotch, or you can go to the first post to click on the link : )

By the way, I see you voted for ‘Tag me for small updates’, but you didn’t vote for ‘Tag me for medium updates’ or ‘Tag me for large updates’. Do you only want to be tagged for small updates? Or also for other updates? If yes, you can vote multiple options in that poll.

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Anyone?

Please, I really need help!

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ill try and fix the pause button

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fixed, you forgot to broadcast “resume”. this should work

@KingGuin87

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Thank you so much!

But why does it still not work? I set the paused variable to 0 :face_with_raised_eyebrow:

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that’s weird, it works for me

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Oh, sorry. I didn’t read your post well enough. My problem was the restart button, there was nothing wrong with the pause button : (

Thanks for your help though!

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oh ok, sorry—for me the pause button wasn’t working either. I’ll try and fix the restart button then :))

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Strange :face_with_raised_eyebrow: @The_Kings

Does the restart button work for you? (Play version v0.81.)

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i don’t know how to fix that, since it’s your own method—to debug, I’d have to change the level code. an alternative is to take them back to the level menu.

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Maybe you should try and find a gender-neutral term for Mr?

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how are you supposed to detect when you give a plant?

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by code? you cant

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I mean, in August I will get my subscription, and every time I see someone gives a plant to my project (I always look at my notifications), I write it down in my Notes. When I see someone who earned that achievement, I will give it ASAP.

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Oh, yes! I totally forgot lol, thanks : )

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Sorry if I sound rude or impatient, but why is everyone liking my posts, but not answering?

I need help with my code!

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i know how to fix 1) but there is a lot of code added in my solution and you’d have to redesign the level.

as you can see from the count on the link, many people have opened the project. there’s no way to tell what their intentions were, but maybe a few of them tried to debug and were unsuccessful.

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fixed, it’d be a good idea to review your code multiple times. @KingGuin87


the fps is averaged at ~30, so maybe consider reducing the amount of code added per frame and/or deleting unnecessary code

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Thank you! And by the way, I literally looked more than 50 times in so many pieces of code, but I just couldn’t find the problem. Also, what caused the walls not to show up?

Wait, is your average FPS 30? Mine is like 59-62!

What device are you using?

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oh ok, sorry about that. the walls didnt show up because the level value was set to 0. then they were invisible so even if the value was 1 it wouldn’t show up. so i cloned when you got the message “lvl1” so it cloned once “lvl1” was broadcasted, also when it was broadcasted, it set the level value to 1.

ipad 8th gen. also, i think there was a lot of lag due to the amount of code added, lots of it were a little unnecessary and could’ve worked in less portions. i could optimize it so that the fps runs higher, maybe change your cloning strategy depending on the amount of clones too.