Trying to understand how to get value to increase when other values increase


#1

I am trying to have my final screen (you win) come up when three other objects value reach 0, but not each independently. As of right now when I defeat one object the words "you survived" pop up and I want that to appear when all the objects have been defeated. Hope that makes sense. Please help.


#3

You could use a check once and do:

When the play button is tapped
Repeat forever
Check once if __ = __
Increase __ by __

Hope this isn't confusing!


#4

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#5

Thanks! I'll give it a try.


#6

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#7

Maybe you could do something like:
Repeat forever
Check once if Enemy=10
Set text to (blah blah blah)
If else:
Set invisibility percent 100

Sorry if that was confusing!