i currently dont know if i will be able to go super far with this project because the collision bugs are a little bit too hard to investigate for me
but at least i got some graphics improvements! :D its a free (and royalty free too i think) platformer tileset found online and it matches really well with the project’s theme
did you notice the bricks have different borders depending which tiles are its neighbours? i used this trick to accomplish that :P
@awesome_e i still dont understand how you made it smooth on your project spent the entire morning on it lol
waitt did you use session data or global variables to pass position values? i used session data, is it the quickest way or global variables can pass at a rate of 60 frames?
sneak peak of a new project i will continue after my 10 days break
it is a small project with infinite levels (autogenerated by bot)
(can somebody guess which game is it?)
Development spies - feel free to join by voting in post 1!
another update! its actually crazy hard to code this but the important thing is that i did it (i first thought this will take me at most 1 hour but it fact it took all my evening lol)
first beta!! from the given numbers, fill the entire board with squares grouped as rectangles. only one number can be inside a rectangle group, and that number determines the number of squares the group has!
in-game guide if you prefer reading this
[this game] is a logic puzzle game and is played on a rectangular grid. Some of the squares in the grid are numbered. The objective is to divide the grid into rectangular and square pieces such that each piece contains exactly one number, and that number represents the area of the rectangle. Tap and drag a square to create an area. The levels are unlimited, have fun!
rate the difficulty! 1=easy 10=hard
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edit: just wanna mention 1 doesnt necessarily mean bad and 10 doesnt necessarily mean good
Development spies - feel free to join by voting in post 1!
Oooh this is a fun concept! I think I’m gonna code this myself. I’d say it’s pretty easy, though it could definitely become more difficult as you progress with bigger stages or different kinds of square that have special mechanics, if that’s the kind of feeling you’re going for.
oh super cool! i’ve played a game with a similar concept before, but i think i like your implementation better. I look forward to seeing what comes next for it :D
Hey @Tri-Angle my cousin has a suggestion for you… i tried to get him to make a forum account a few weeks ago but he doesnt really care about it. But he made a project with a message for you.
if the randomizer didnt have the wiggling circles to shake the 4 balls and if the physics were deterministic (which is not), id randomize their starting position. but since its not the case, im pretty sure the randomizer is doing a great job at equalizing the luck of each colors.
however thought, i will take this suggestion under consideration for my next project (that is around the same theme)! was thinking for a while now and im planning to start during summer :D