Project link: debug IGNORE THIS by aadenboi
What is happening in the project, and what do you want to happen instead?
Whenever the player loses, they are sent back to the start, but the track does not reload, causing the player to unintentionally go into nothing and sometimes unexpectedly turn.
It’s too big to show in screenshots… but the main sources you’ll want to look at are the Path, Path 2, Path 3, and Handler objects. Path handles the reloading, Path 2 and Path 3 are more or less display, and Handler handles the losing mechanic.
Here’s one I could fit into a screenshot: