Sorry, I edited and said I solved it, but thanks.
Yup that would work.
I just use json format because what if someone wants to import as .json the. My shortcut would allow it. It all works for me because I validate it at the end too
Is it normal for destroy blocks to suddenly start crashing a project every time they are run?
No, but it crashes if you attempt to access the attributes of a deleted object.
If there was a destroy block in a Square, and then a text object tries to set text to (Square X Pos), it would crash because there is no square anymore.
Is that what you meant?
That happens when referencing the destroyed objectโs values after destroying it I think?
Idk I rarely use the block.
Yep.
Its crashing when I put a โwhen _ bumps selfโ thing in. I am only deleting clones and not the original object. The thing I am testing for bump is only bumping the original object.
Hmmโฆ that might still trigger it? Iโm not completely sure.
Letโs wait for @Awesome_E to answer.
Itโs probably because the โwhen _ bumps _โ thing does some checks under the hood that are utilizing x and y pos.
I donโt think so.
Also, itโs not just X and Y pos, itโs any attribute, speed, size, etc.
I think those blocks run many checks w/ complicated code under the hood that ends up being a bump checking block, because it utilizes things like the size, Width, height, x pos, and y pos in order to make it work correctly. Along with complicated equations to figure it out.
I donโt believe so, but then again, I didnโt code HS, so I would have no clue whatsoever.
Hey wait is it possible to tag someone who coded the hopscotch app to tell us what itโs doing?
Yeah, if you wanted to, but idk how important it is.
They are probably really busy, so letโs just wait for AE.
Oh well in any case I found the problem. When my โdeathโ happens, I accidentally delete the original clone as well.
Ah. There it is! Well done.
That still triggers it. Really annoying since bumps are the only way to detect if a clone bumps another clone. (not the only way, but the least laggy way)
The clones still look for the collision. Avoid using destroy in the same object as any bump parameter
@M_W_K Bug Fix update released
Coolio