This Siri Shortcut Can Modify your Projects | ๐“๐”€๐“ฎ๐“ผ๐“ธ๐“ถ๐“ฎ_๐“”

Sorry, I edited and said I solved it, but thanks.

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Yup that would work.

I just use json format because what if someone wants to import as .json the. My shortcut would allow it. It all works for me because I validate it at the end too

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Is it normal for destroy blocks to suddenly start crashing a project every time they are run?

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No, but it crashes if you attempt to access the attributes of a deleted object.
If there was a destroy block in a Square, and then a text object tries to set text to (Square X Pos), it would crash because there is no square anymore.

Is that what you meant?

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That happens when referencing the destroyed objectโ€™s values after destroying it I think?
Idk I rarely use the block.

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Yep. :smile:

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Its crashing when I put a โ€˜when _ bumps selfโ€ thing in. I am only deleting clones and not the original object. The thing I am testing for bump is only bumping the original object.

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Hmmโ€ฆ that might still trigger it? Iโ€™m not completely sure.
Letโ€™s wait for @Awesome_E to answer.

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Itโ€™s probably because the โ€œwhen _ bumps _โ€ thing does some checks under the hood that are utilizing x and y pos.

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I donโ€™t think so.
Also, itโ€™s not just X and Y pos, itโ€™s any attribute, speed, size, etc.

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I think those blocks run many checks w/ complicated code under the hood that ends up being a bump checking block, because it utilizes things like the size, Width, height, x pos, and y pos in order to make it work correctly. Along with complicated equations to figure it out.

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I donโ€™t believe so, but then again, I didnโ€™t code HS, so I would have no clue whatsoever.

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Hey wait is it possible to tag someone who coded the hopscotch app to tell us what itโ€™s doing?

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Yeah, if you wanted to, but idk how important it is.
They are probably really busy, so letโ€™s just wait for AE.

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Oh well in any case I found the problem. When my โ€œdeathโ€ happens, I accidentally delete the original clone as well.

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Ah. There it is! Well done. :smile:

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That still triggers it. Really annoying since bumps are the only way to detect if a clone bumps another clone. (not the only way, but the least laggy way)


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The clones still look for the collision. Avoid using destroy in the same object as any bump parameter

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@M_W_K Bug Fix update released

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Coolio

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