There’s Too Much Spam At This Point

That’s an interesting proposition! Having projects that have had less than x amount of time spent in the editor be put into a different category would be something. It wouldn’t filter out all content, but perhaps it could help separate projects people have made from the more random conversations people may be having on the app.
constructive criticism on this idea, anyone? A few more suggestions to see what people think of this idea may be nice.

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There could be a one hashtag limit so people aren’t over using hashtags.

Maybe people could vote if a project didn’t have anything to do with the hashtag it was under, although that would risk people taking down projects for no reason. It just depends on the ratio of honest people to the people who would take down a project for no reason. There could also be a notification that tells you the reason why it was taken down and what hashtag you could use instead?

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I definitely agree that there should be a limit on hashtags, there used to be a system where you could choose a category that a project would go in, and you could only choose one, which i rather liked.

There could be a “Project doesn’t match channel” option in the report menu, however I could definitely see people false reporting, so perhaps a better option would be “I think this project belongs in ____ category,” and you choose which one you think it belongs to.
Building on that, perhaps a voting system for users where they can recommend projects for, say Excellent or Masterpieces from a menu in the app? You could keep it private to the public to prevent controversy if people disagree, and it may give the curators or tht a little more to go off of when curating projects.

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I think that would be cool, because I’m not sure how they currently curate projects in “excellent” or “masterpieces”

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Voting for masterpiece or excellent could cost like 1 seed to prevent people from voting for no reason

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As of right now you can nominate projects here and copy and paste this poll in to nominate one of your own projects or someone else’s project you found cool. :]

An alternative to this so users without seeds can vote, would be to have a certain amount of projects you can vote for each day, that way there’s a limit and users are more inclined to vote for projects they’d like to see in those categories the most.

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That would be great, maybe more ways to filter projects by choice such as number of objects, lines of code, scenes.

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I made a trail art that took a long time and put it into the art section,

1 min later: WHERE DID MY PROJECT GO

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There seems to be a solution to this topic

And yet the spam continues

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true

@FearlessPhoenix unsolve this topic pls :))
i think cool only wants to make sure everyone sees post 45 - you could maybe quote that post in op if you want

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Umm I’m not so sure about that as that would block this

Project by @Awesome_E

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Maybe not per scene, and if you had a scene 2 with only 1 object for setup, that would get marked as spam.
And, you don’t need to change blocks at all for remixes. What about a art pad and you wanted to use one but you don’t have one? You would remix it with your drawing. In remixes there should be at least a code change, or a background card change. With minimum 200 blocks of code, for coders who don’t have large projects, even if they could spam blocks, it would be hard for those people.

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Bump/I half agree with this and I half don’t

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or decrease the efficiency of how people code

I would recommend making it so the creator has to approve of remixes. I get people remixing my games pretending it’s theirs.

I think 50 would be a lot more reasonable

Again this just decreases the efficiency of how people code.

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Ig but quality over quantity…

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This project in masterpieces has 1 object.
Edit: ^^that was mentioned already

I think these ideas are in the right direction, but setting arbitrary requirements would make it really hard for new users to be able to get their projects published.

A new user could publish a basic geometry dash style game with 2 objects – one that changes y on tap and sets invis on bump, and one spike with basic move and set position. Someone chatting could have 3 text objects that just set position and size, and disappear when tapped.

They’re both about the same complexity, and that’s what makes project requirements a hurdle to get implemented, even though there’s nothing wrong with the idea itself

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It has 113 objects during playtime though
Also, you could check if the project was made whilst watching a tutorial

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I’m kinda confused, would this decrease the quality because people are spreading their code into more objects? Not trying to come off rude but it kinda seemed like you didn’t think that much about how other people code and this is mainly how you code (which is ok!) /lh /nm

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but what if they didnt watch a tutorial?

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Maybe you could only post like 2-4 times a day? Idk if that would be to little or too much

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