The Unity Topic

js
unity
c

#1

Hello!

I’m starting to learn C# for Unity - here’s the topic to ask all of your Unity-related questions in! (You can also learn Unity for JavaScript.)

If you’d like to learn Unity, I’d recommend starting with the Roll A Ball tutorial offered on the Unity website: https://unity3d.com/learn/tutorials/projects/roll-ball-tutorial/introduction-roll-ball


#2

@Huggingfluffybear, check out the Roll A Ball tutorial! There’s a link in the main topic.


#3

Apple’s new ARKit supports Unity. When that is released to the public (hopefully in about a month’s time), I am going to try learning Unity and make some projects with that. It sounds really cool, I would love to get into 3D game development.


#4

I tried learning Unity when I was about 11 years old, but I will probably try it out again soon. It looks cool, and you can build iOS Apps with it.


#5

When I saw this topic, I thought you were
talking about the song “Unity” by TheFatRat. XD


#6

I found an amazing tutorial!
(Link)

Roll A Ball kept crashing when I hit play and lost all my progress.


#7

YEAH!!! Finally, a topic about something 3D!!! I thought the only other topics about 3D were mine…

(I am making it a goal to post in every new topic I see) <---- Glad I made that goal!


#8

I am making games with unity, cool


#9

This topic needs to be revived.


#10

I really want to learn unity but im on ubuntu and i refuse to use windows


#11

I’m using Unity now as well.There’s a visual editor GAMEFLOW that i’ve coded with for a few days.
Here is a gif from earlier in one of my projects
No C# code was used

f863c690e7424d9ba54c2a29baa4b89c7f36539c

I have a question. Can the camera be set to follow the player using the UI and not have to code in C#? If i drag the camera to the ball, then the camera spins the same as the ball. Is there a setting when i click the camera to stop it from rotating and just follow the player? I’ve found a solution using GAMEFLOW but i’d like to know is there another simpler way?


#12

I don’t use unity, I use either Godot or LÖVE engine now (have also thought of trying GDevelop), but one of my friends had a similar problem. He never figured out the answer either. :P Logically, it makes sense if you can set certain parameters as static or unchanging, but since the group/nodal structures are different in Unity I don’t really have much of a clue. :/

That gif is really fun to watch, though. :yum: It’s funny how the bean thing slid under the cube on the middle right because of the random angle it turned, but twice.