Apple’s new ARKit supports Unity. When that is released to the public (hopefully in about a month’s time), I am going to try learning Unity and make some projects with that. It sounds really cool, I would love to get into 3D game development.
I’m using Unity now as well.There’s a visual editor GAMEFLOW that i’ve coded with for a few days.
Here is a gif from earlier in one of my projects
No C# code was used
I have a question. Can the camera be set to follow the player using the UI and not have to code in C#? If i drag the camera to the ball, then the camera spins the same as the ball. Is there a setting when i click the camera to stop it from rotating and just follow the player? I’ve found a solution using GAMEFLOW but i’d like to know is there another simpler way?
I don’t use unity, I use either Godot or LÖVE engine now (have also thought of trying GDevelop), but one of my friends had a similar problem. He never figured out the answer either. :P Logically, it makes sense if you can set certain parameters as static or unchanging, but since the group/nodal structures are different in Unity I don’t really have much of a clue. :/
That gif is really fun to watch, though. It’s funny how the bean thing slid under the cube on the middle right because of the random angle it turned, but twice.