I’m speechless
I haven’t even tried out keyboard support, yet here you are making Hopscotch seem more like a console
Keyboard and controller support is something Hopscotch should really consider implementing, once the online version of the app is working again.
Super excited that it can support multiple controllers since it would be hard for online multiplayer controllers to play an FPS game. Now there will be virtually no lag between players and people’s hands won’t be scrunched up on an iPad anymore. Definitely going to be using this.
Movement = left joystick, Fire = right trigger (RT // R2) or = X (□) or = Y (▵) = A (✕) or = B (◯)
Press menu (≡ / options / start) on BOTH controllers to restart game
First controller connected = Robo
Second controller = Space Pod
What button would that be on DualShock4? There’s Share (Select on DualShock3), Options (Start on DualShock 3), PS Button (holding this will open the App Library on iOS and iPadOS), and obviously all of the other buttons.
@Awesome_E I just found out your player can easily bypass the 999 character limit in prompts. However, I think that made it unable to be copied.
For reference, the length of my string was 14001 characters long (that part was accidental, I meant to only input a length of 1400), where the HS app can only show 999 of those characters in a prompt at a time. (I can easily copy 10,000 characters at once on your player).
@Awesome_E what are the specific variables that the “js-alert” action only works with?
Used in a comment + data block, btw
I already know it doesn’t work with any user-made variables, nor the (self) name variable (and I guessing the (self) text variable doesn’t work either).
Ironically, I actually beat the first level on a non-touchscreen computer, just by quickly moving the mouse and clicking buttons. It was challenging, but I managed to do it.
Level 2 would need your massive change
Same for all levels that require you to tap left, up, right very quickly
Yeah but it totally ruins the mood, especially as you go further along. And it’s straight up impossible for a game like Perilous Parallelogram, if you remember that.
Yeah, I remember Perilous Parallelogram, especially with the swap mechanic. I also remember Loop, Can’t Stop Jumping, Ninja Frog, and pretty much every platformer I ever played.
I like how you used P for pause (I would’ve done the same too, I also know it’s the most common keyboard shortcut)
I feel like I would’ve used H for Read Hint, but maybe that’s just me…
At least with your KTT (Keyboard Touch Target), I can do whatever keyboard mapping I want
I know space is usually a common button for jump, but I used it as a more general “interact” button rather than hint (though that could also be something like x or c as well I guess)
Yep, and if you somehow decide that you want to change keybinds in my projects that support it, it will override because I consider touches before key presses, and this mod sends a touch
There’s still more I can add to this, such as hiding the targets after they’re placed and setting special colors for arrows, WASD, modifier keys, and special keys like Enter.