I know there are other topics like this, but I wanted to make my own! If you'd like, I will recycle it, or ask to have it closed.
Anyways, here are some suggestions of mine:
Okay, this is something I've wanted for a while, but I don't know if they could do it. Saved values would be a value that is saved forever. Let's say you had a saved value called "WorldWideScore" that showed the highest score on the game ever, and if a value called "Score" which was your score was higher than the "WorldWideScore" then the saved value would increase to your score u till somebody beat it.
Let's say you coded a flappy bird game and had the saved value "WorldWideScore" again, the "WorldWideScore" value was set to 5 and you make it to 7, now the "WorldWideScore" value is 7. The next day, your friend plays it and gets a score of ten, the "WorldWideScore" value would now be set to ten,
Why it would be useful
Well, this feature would allow the ability to make World Wide High Scores, in tapper games, a Total Money Earned By Everybody value, and even amount of times the game has been won or lost.
A When Like is tapped When
This would be a when that would happen as soon as the project started if the project had been liked.
Let's say you made a tapper game and wanted to give an extra feature if the project had been liked, as a reward for being kind. You could add code that increases the "$" value by 100 if it had been liked.
Why this would be useful
This would be useful to give a reward in-game to anybody who liked the project and played it. Likes would have a whole new meaning.
An isn't option on the when blocks
This would basically be an option to make a when say isn't or is.
Let's say you need to make it so when something isn't tapped, you win, to do that you would make a new rule and choose "is tapped", the is in is tapped would be a block, you could drag out the is block, and drag in an isn't block.
Why this is useful
This would save a lot of time. To make something not pressed, you have to make a value that's always increasing and when you tap it it sets to zero. You make a rule When "Value" > 5 then you run the code, it would be a lot easier to have an isn't option instead.
That's all the suggestions I have for now! I may add more later