This is also happing in my Pokémon go games, the text telling you how many pokeballs you have does not appear. This is also happening in with other text in my Pokémon game.
Here is the link to the game: Pokémon go season 2 v1.4 by Rapterdragon83
It may or may not be in the filter as I post this.
nothing has a higher z index.
I’ve notice these problems only happen when you have more than one scene. These bugs are very annoying and are delaying many project releases. @CodeHelp
There is more, many in my Pokémon game. There is one where I had a simple play button and it transitioned to a different scene. When you got back to the scene with the play button it wouldn’t transition the scene again.
Original object doesn’t refresh its Z Index when clones are created. This also could be the reason for why the text doesn’t appear in button (could be behind it). You might be able to fix this in your project by putting a set z index right after create a clone, but the bug has already been reported here:
It mentions multiple small bugs, while bug reports are focused on one bug each.
There is no “expected” vs “actual” occurrence clearly stated (though it can be inferred after reading carefully). Bug reports should be easy to read in less than a minute.
There was no subcategory assigned. When creating a bug report, please do the best you can to assign it a subcategory. I wrote a whole post on how to do that here
I believe the bug experienced has already been reported (see post quote above). If you’re moving a topic like this, double check to make sure it’s not a duplicate (though I see how this one would not have been easy to find unless you knew the issue was reported before).