SG's School of Code Topic/ Code Discussion

collabs
spe33_was_here
r834_was_here
silvery-and-coco’s

#185

Maybe. In some games, the barrier is kind of a think that will kill you when you touch. Let’s use an anyonoumous poll.

  • Sounds like a good idea
  • Maybe…
  • Bad idea.
  • I don’t really care…

0 voters


#186

You can use A2 + B2 = C2 to determine how far a tank is from the main character.


#187

That would be really cool. Maybe it could let you know if it’s within the range of your gu.n?


#188

Maybe…
More likely just 512 pixels or more. (Off screen)


#189

Like a mini map?


#190

Yes! Just to let u know if it’s a waste of ammo sh.oo.ting at them.


#191

What do you mean “waste”


#192

Sure…that might be cool! Maybe it is only within a certain distance from u


#193

Like if it’s not going to hit them, it’s a waste of ammo trying.


#194

Not hitting them? I don’t follow.


#195

IDK. Playability is a huge factor…also there could be a “auto aim” cannon. It would be EEEXXXTTRRREEEMMMEELLLYYY expensive…


#196

If they’re are more than a certain range, you can’t hit them. Right?


#197

Like 75 k?


#198

SPE33 is saying that if a tank is out of range then it might display that it can’t be shot at.


#199

Exactly! Make sense BSGC?


#200

TEM is getting mad at your code…


#201

Back to bug fixing.
If you are going at max speed and ram a tank and go at max speed thro it you don’t take any damage.


#202

Oh I get it well you can only damage an enemy that’s within your screen or on the edge of the screen.


#203

Yeah! Exactly.


#204

Isn’t already like that?