A feature I’d like to see in Hopscotch is: Set Size in Points
I’d use it for this type of project: 🗿
Here are some examples of Hopscotch code that could be improved if we had this: Projects where you have to tap something and make it grow, but percents kinda disproportionate it and may make it <adjective here>
Here is an example design I’ve made: Set Size in Points 1337
I’ve seen something similar in another programming languages, it looks like this: well the same but not in percents mostly everywhere I think
Interesting suggestion. I’m not familiar with how the “Set Points” method works in other languages. Is the unit based on the X and Y grid on the project canvas?
My take is that there should be more flexibility in general with parameters.
Like what about “set x position” or “set y position” separately? Anyways, I think what you have is pretty good but it would have to be implemented differently than “size points”
Yes, but adding this block to hopscotch would make it simpler….?
See, percents divide an object to 100 pieces
And therefore, increasing it would do this:
If you increase it while it is smaller, it will increase the size by smaller bits
But, if you increase it while it is bigger, it will increase by bigger bits
I think the addition of this block would eliminate this problem, if it has bothered anyone and yeah ^^
Yeah this has actually been confusing for people before — e.g. if you do this, the object will not keep returning to the same size:
Repeat Forever
Grow by 25%
Shrink by 25%
Explanation: This is because the new size is 125% of the original size, after you grow by 25%.
Then when you shrink by 25%, this is 25% of the new size 125%.