A feature I’d like to see in Hopscotch is:
A block where you can use a “set pose”, instead of change pose.
I’d use it for this type of project:
Actually for every project
Here are some examples of Hopscotch code that could be improved if we had this:
If the pose of an object is in the “moving” pose, without someone pressing the screen, it looks kinda weird, but if we use a “set pose” block that could be changed.
Here is an example design I’ve made:
My handwriting is pretty bad, so if you can’t read it, it says:
Set pose to “moving”
I’ve seen something similar in another programming languages, it looks like this:
This block is different, but it actually is the same.
i LOVE this idea and it would make a lot of things easier to look at - coding game shows/newscasts/movies/etc.
this subject has been brought up before in this topic, so just a little reminder to SBYP - Search Before You Post - but that was a mega topic, not a focused one like this, so i think this can stay (but don’t take my word for it i might be wrong)
anyways i 100% agree that having a set pose would be better than change pose. it gives you more control over exactly how characters are moving and allows for better graphics.
And yes, I never saw that topic.
no problem! this is why we have a community - to help each other out!
and in the input, you can select “next pose” and “previous pose”
They could just replace it with “set pose” and make the default input “next pose” so there doesn’t need to be a whole new block just an extension of one
maybe that’s what your trying to say idk
yes, thats what im saying - basically just like how the new change scene works with “next scene” and “previous scene”
Yes, but some characters have more poses, like Jody…
When I go to a “shop” when being in the half-moving pose, “next pose” doesn’t work.
“entered input” modulo “number of poses”