I second this!
Maybe you get like… 2 or something seeds for getting featured on any channel?
I agree with @LR10123, not many people get featured
Maybe curated in general? Lots of people get curated
Or maybe if your project gets a sticker, you get a seed?
It should be both. Some for curated, a lot for game changers
Maybe the further from featured (so simulation as an example) the less seeds? 1 for simulation, 2 for random, and then like up one and if you get featured you get 15 or so
But there still needs to be some sort of push to buy seeds, otherwise people wont buy them with money and just exploit ways to earn them free. Using the featured page as an incentive would encourage people to get on the featured page more.
Then a sticker would basically be giving seeds instead of giving a badge
Or seeds not just one
Yeah, you need to make people want to buy the seeds, or no one will buy them.
So like, depending on the channel?
I’m not sure the order of the channel matters.
Yeah true, but if less people see it then you get less seeds.
Maybe it could work a bit like robux in Roblox?
What if rising was brought back, and it was like old featured — like a step before featured?
But from my understanding, new featured is just old game changers, and very rarely do people get on there; it’s not updated fairly often.
Cool idea! Then it would also be easier for people to make projects for it
NOW you’re talking
Same standards as old featured, but a small amount of seeds are awarded when you get on the new rising page?