Scenes communication

Scenes in beta editor need to be able to communicate. That way, when something happens in, say, a world in a game, something is transmitted to the “bag” scene

13 Likes

I thought you can do that with variables

Ah I see what you mean. You can kinda do this with variables, but I think the core concept is more so not restarting the scene (running game starts) every time.

I like the idea :slight_smile:

7 Likes

Nice idea! Would be useful for loading elements that has a longer loading time, such as objects with lots of clones, before hand.

4 Likes

amazing idea!

5 Likes

That’s what I originally thought happened, but was disappointed when it didn’t. It’s also super easy to use variables to change that back to when a scene starts

2 Likes

I really like this idea. It would be super nice to see it in Hopscotch!

4 Likes

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