Scenes in beta editor need to be able to communicate. That way, when something happens in, say, a world in a game, something is transmitted to the “bag” scene
I thought you can do that with variables
Ah I see what you mean. You can kinda do this with variables, but I think the core concept is more so not restarting the scene (running game starts) every time.
I like the idea
Nice idea! Would be useful for loading elements that has a longer loading time, such as objects with lots of clones, before hand.
That’s what I originally thought happened, but was disappointed when it didn’t. It’s also super easy to use variables to change that back to when a scene starts
I really like this idea. It would be super nice to see it in Hopscotch!