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Your username: anisotr0py
What kind of device are you using?:
iPad Pro (4th gen) (HS says "“iPad8,11”)
HS version 3.46.6
Player version: 1.5.14
1 sentence description of the problem: I was trying to do some physics based on when two objects were touching, but then I saw that there were false touches between objects happening.
Steps that the Hopscotch team can take to reproduce my problem every time:
I don’t know about every time (the last time I found a bug (still there!) with touching, it was sometimes evident but sometimes not), but for this bug I did this:
- Create two circles, one big one small, the bigger one was resized by “Set Size” when game starts.
- As the little circle is moved around by dragging, assess when the two circles touch by changing the color and width of a drawn trail.
I expected this to happen: circles should “touch” according to HS when they actually touch according to Geometry
But instead this happened: The circles touch in an extra area to the lower right of the bigger circle.
Here’s a sweet screenshot: This project demonstrates the bug and it’s thumbnail tells the story:
I’m very curious if others can reproduce this behavior in this project.
Also, have others seen this before? When I searched HSF for “bug touch” I didn’t find something like this; sorry if I missed something.