Hi @t1_hopscotch I played with it a bit and I think I was able to isolate the issue.
When the project is played it's not immediately starting at 60 fps. It takes a second or so to get there. When the project is restarted it starts at or gets to 60 fps sooner.
When the game starts, Robo starts moving. If it hasn't touched "lol" within 100 ms then then variable "Text" (which controls what text you see) is not changed. Since the fps starts slower the first time, it doesn't touch. When the fps restarts faster, it does touch.
Add a object as a fps meter and you'll see that on the first start the meter reads ~30 just for the first second, then it goes up to ~60 as expected. On a restart, the first reading from the meter is already at ~60 fps
We need to see what the project version is. It's 2am here, so I don't quite feel like going over to the pc to download & look at the project json to get the version...