Continuing the discussion from You Can Talk About Your Hopscotch Coding Here 27 [OFFICIAL]:
Your username: Rawrbear
What kind of device are you using?: iPhone 8
1 sentence description of the problem: When playing notes at the same time, it causes a bunch of lag, but only on the mobile version of Hopscotch.
Steps that the Hopscotch team can take to reproduce my problem every time:
So there would have to be a project with more than one section of music playing at the same time. Basically, when two or more notes play on the same frame, it causes a performance hit.
This can be observed in the sound test portion of @Awesome_E’s LagTest project, on any mobile device - playing many notes at a time freezes the project for a solid 20-30 seconds on my device - but this is not reproducible on the web (you’ll have to wait a minute or two for the other tests to finish first though).
Here is a picture of my lag test/benchmark results, ran on my phone.
The final dip that goes to the bottom of the screen in the picture is the sound test.
I expected this to happen:
All notes play without any performance struggle, so there’s no lag.
But instead this happened:
The engine lags really hard when multiple notes play at once.