I want to make a plaformer but everything I’ve tried failed. Please don’t over complicate it and make it actually understandable but that’s all I need. Do any of you think you can help?
You can use platform templates to better understand or use the physics in your game
such as, this
So the main problem you’re probably facing is the player clipping through the ground no matter how hard you try. This is because player 2.x.x and later broke collisions due to how containers behaves now.
I highly recommend downgrading your project to player 1.5.x. I can do that for you if you don’t know how. You can also remix other people’s templates, which will have the recommended player version, just be sure to give them credit (especially to Spy Guy 96).
Uh could you do that for me bc i cannot understand it lol
With this
Done
Thaank youuuuu
So now if i save that to my profile i can make more levels and stuff and the physics will work?
Edit: i just tested playing your project, and the physics still dont work, i can glitch through blocks…
2 things: thank you I kinda understand how this works now, secondly WHAT DO YOU MEAN BY 1.5.x is that it’s size or something? How do you know if it’s 1.5.x.
Wait do you mean version. I see.
Actually, I’m confused anyways cuz you can only go to classic editor and not change to particular versions
[Redacted] I may have been thinking of something else…
Anyways, the only way to change player versions is through AE’s project builder.
So is version what you mean by 1.5.x or am I incorrect?
1.5.x is a webplayer version. It changes the way projects behave. Note: updating a player to the latest version may cause some things to break.
Ok, good to know
It’s probably worth adding that this is only for a specific method of creating platformers though. There are other ways of creating platformers that aren’t dependent on frame-specific calculations.