Physics Help for a Game

physics

#42

You forgot the x detection on the rule that changes the y velocity. Another thing I should add is that when you set the new position of ” ▆ you” it should now be ±26 instead of 25


#43

I just realised that jeff3321 made a remix of my project and implemented gravity that works well. Thanks for all of your help, but I think I might use his version because this just really isn’t working, sorry. :confused:


#44

Yeah, he’s great at colliding physics, his projects always seem so smooth. I’ll see how he did it.
No problem!


#45

Hey @MISSION_IMPOSSIBLE! I fixed the bugs!


#46

Thanks! I really appreciate it, but I just found out that ‘jeff3321’ remixed my project with physics, and they are a bit smoother than you version. Thanks for fixing it though!


#47

Yeah, Jeff is a master in physics!


#48

Hello People! just a reminder, the project needs to be submitted by the 28th, so be ready to submit! (Hey btw you still need an enemy & weapon)


#49

Oh wow… sheeesh. I am doing the inventory and other stuff. I forgot about that. Do you think I could just keep doing my game and not do the rest? I was kind of envisioning it as a kind of surviving/building game and I am a long way from finished. It was definitely inspired by the challenge though.


#50

Oh yeah don’t worry. I’m not gonna enforce the rules! I’d love to see where it could turn out! Good luck! :four_leaf_clover:


#51

Awesome!


#52

I am pretty happy with where I’m up to…


#53

Woooooowwwwww. Uhmm. You can get a 20/20 on at least 2/6 things


#54

Here we go!


#55

Awesome!
(Too late though…)


#56

No… It was just in time. (I also made a new version not part of the challenge.)