Physics Engine Help + Beta Testing

I’m making a physics engine called “Iros” that allows you to add, remove and edit objects in a realistic simulator. I know barely a nothing about physics, so I’d like some help with it.

I’m also beta testing here, too.

@omtl

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Nice :ok_hand:

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Ah nice! That sounds cool! I’d love to help beta!

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cool! I’d love to beta test!

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Can I beta test? It sounds really cool!

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Sounds cool! I’ll beta test

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Nice! I would love to help out in any possible way, even though I’m not a physics master. Tag me if you need anything!

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Forsaken about that

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Typo detected:
thst → that
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I see no difference

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I just changed it!

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I don’t like auto-correct. Fixed.

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UNO more day until comp finish

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I’d love to help! I’m ok I guess at physics, I understand how they work, and I’m working at getting better with collisions.

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Uhhh, idk bout that

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What do you mean?

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Uhhh, i actually don’t know if I’m any good at physics at all

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Oh that’s ok!
Sorry, I thought you meant I couldn’t help. My mistake!

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So… currently I’m making the simulator - I’m first adding in the create object button, and the two default objects. There will only be squares at the moment. What should I use for the physics?

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@CodeHelp see the above message please.

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