Offset when increasing size of object

Should the width and height be getting offset a little when an object grows slowly?

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I wouldn’t think so

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How are you making it grow?

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Repeat set-size, you know the idea

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How much is it changing by?

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@Leaders new topic starting from this post please thanks

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By 0.05

(Also what is the unit, pixels? Sorry I never actually got to know it)

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Unit for what? So you’re doing something like set size to self size + 0.05?

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Yes, set size + 0.05

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The replies to the post and replies to those, I’ll get links









and this one


@UTheDevHS what shape/text is it?

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It’s text but every character has a space between them (this is intended so don’t worry about that)

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Do you notice it with 0.5?

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I still see a little offset with 0.5 although this isn’t noticable anymore when the object reaches a certain scale

(Also i think it’s only less noticable because of the faster scaling?)

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Try adding a wait 0 seconds block inside of a repeat to see if that’s it.

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Yep

I tested it and i think it’s because hopscotch’s performance is off, therefore the width and height don’t have enough time to set themselves until they display on the screen

Here’s the project without the edits:

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Is it still a problem here?
How do you test to see if it is there?

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Yes

If you look closely at the screen, it is still visible until you get to a certain scale

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What is still visible?

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